On Raiders and The New Mechanic

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Lunarius_Haberdash
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On Raiders and The New Mechanic

Post by Lunarius_Haberdash »

<See Conversation Below>
Last edited by Lunarius_Haberdash on Wed Sep 02, 2015 8:35 am, edited 1 time in total.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Óðinn
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Re: Roads and Transportation/Teleportation

Post by Óðinn »

Why not remove raiding completely? I mean, it just impedes peoples fun anyway right.
/sarcasm
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Lunarius_Haberdash
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Re: Roads and Transportation/Teleportation

Post by Lunarius_Haberdash »

Óðinn wrote:Why not remove raiding completely? I mean, it just impedes peoples fun anyway right.
/sarcasm

No, it really doesn't, but how much they can capture and run away with should be mitigated by what they can carry. It will limit the impact a raid can have by how many and how organized they are. Otherwise it's just hearth hearth poof no consequences no chase unless they're there.

I'm still waiting to see if the 'no log off with active scents' sticks. Though it doesn't change anything if they just hearth back to their secure location.

The point of this would be to have raiders have areas they frequent and attack, places close to their home, or organized raiding parties, rather than just "wander to the best place then hearth back across the entire map to their place of safety."

You want to raid on the road, raid on the road.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Óðinn
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Re: Roads and Transportation/Teleportation

Post by Óðinn »

This will just lead to more items vanishing as they can't take it, so they dump it on the ground or staight up bash it. :/ It doesn't help anyone - not the raider or the one that owns it.
Ragnar214
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Joined: Fri Aug 28, 2015 11:09 pm

Re: Roads and Transportation/Teleportation

Post by Ragnar214 »

Lunarius_Haberdash wrote:
Óðinn wrote:Why not remove raiding completely? I mean, it just impedes peoples fun anyway right.
/sarcasm

No, it really doesn't, but how much they can capture and run away with should be mitigated by what they can carry. It will limit the impact a raid can have by how many and how organized they are. Otherwise it's just hearth hearth poof no consequences no chase unless they're there.

I'm still waiting to see if the 'no log off with active scents' sticks. Though it doesn't change anything if they just hearth back to their secure location.

The point of this would be to have raiders have areas they frequent and attack, places close to their home, or organized raiding parties, rather than just "wander to the best place then hearth back across the entire map to their place of safety."

You want to raid on the road, raid on the road.

I like your idea. I was also thinking the same thing since HnH 1
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overtyped
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Re: Roads and Transportation/Teleportation

Post by overtyped »

Ragnar214 wrote:
Lunarius_Haberdash wrote:
Óðinn wrote:Why not remove raiding completely? I mean, it just impedes peoples fun anyway right.
/sarcasm

No, it really doesn't, but how much they can capture and run away with should be mitigated by what they can carry. It will limit the impact a raid can have by how many and how organized they are. Otherwise it's just hearth hearth poof no consequences no chase unless they're there.

I'm still waiting to see if the 'no log off with active scents' sticks. Though it doesn't change anything if they just hearth back to their secure location.

The point of this would be to have raiders have areas they frequent and attack, places close to their home, or organized raiding parties, rather than just "wander to the best place then hearth back across the entire map to their place of safety."

You want to raid on the road, raid on the road.

I like your idea. I was also thinking the same thing since HnH 1
salem did this, and thats why its shit.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
drowned
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Re: Roads and Transportation/Teleportation

Post by drowned »

Cash shop tokens that let you start at another players location?
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aikidragon
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Re: Roads and Transportation/Teleportation

Post by aikidragon »

drowned wrote:Cash shop tokens that let you start at another players location?
The devil has spoken. Pay2Win is obviously not the way to go.
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Lunarius_Haberdash
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Re: Roads and Transportation/Teleportation

Post by Lunarius_Haberdash »

overtyped wrote:salem did this, and thats why its shit.
Aside from the fact that raiders hate it, care to explain why this makes it shit?

Also: RE: Raiders dropping and breaking a bunch of shit. Yes, that happens anyway, so it doesn't address (nor was it meant to) that issue.

The most important part of this is the inability to FLEE from the scene without crossing land and a chase ensuing. Present W7 system is shit, I'm looking right at you, and you vanish like a ghost just because I can't click fast enough to start combat?

THAT is a shit mechanic.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Audiosmurf
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Re: Roads and Transportation/Teleportation

Post by Audiosmurf »

It sounds like that would just make the game less fun for the sake of making the game less fun. I like exploring/foraging/mapping, and if I'm restricted in doing so by the fact that I either have to walk all the way home or ditch my boat it would significantly impact my interest in the game. There might be some merit to the idea with regard to making escaping with raid spoils a little tougher than poofing, but complete removal is a really bad idea IMO.
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