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p1geonman
- Posts: 94
- Joined: Mon Jun 01, 2009 7:48 am
Re: Personal Beliefs Explained
Do the values salvaged by a high Tradition belief include stats gained through the FEP system?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Personal Beliefs Explained
Yup.p1geonman wrote:Do the values salvaged by a high Tradition belief include stats gained through the FEP system?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kobnach2
- Posts: 8
- Joined: Fri Jun 19, 2009 8:39 pm
Re: Personal Beliefs Explained
Am I correct that the nature/industry slider affects the likelihood of success at starting tree seedlings, as well as the time it takes for them to germinate?
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Personal Beliefs Explained
Something I've been wondering... does the night/day belief ONLY affect SHP regeneration, or does it also affect stamina recovery? "Health" is slightly vague...
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Personal Beliefs Explained
Yup you can check that under the relevant thread in the announcements area.Kobnach2 wrote:Am I correct that the nature/industry slider affects the likelihood of success at starting tree seedlings, as well as the time it takes for them to germinate?
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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Micro102
- Posts: 43
- Joined: Thu Jun 11, 2009 10:00 am
Re: Personal Beliefs Explained
so, will the equal award/conseqence be changed to award > consequence?
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Personal Beliefs Explained
what's the difference between +20% Grievous damage and +20% damage?
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Blaze
- Posts: 1072
- Joined: Sun May 31, 2009 3:59 am
- Location: Hearth
Re: Personal Beliefs Explained
Grevious damage is HHP damage you deal while they still have SHP I believe.sami1337 wrote:what's the difference between +20% Grievous damage and +20% damage?
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: Personal Beliefs Explained
There's only one problem - the starting post atniltrias wrote:Yup you can check that under the relevant thread in the announcements area.Kobnach2 wrote:Am I correct that the nature/industry slider affects the likelihood of success at starting tree seedlings, as well as the time it takes for them to germinate?
viewtopic.php?f=6&t=236
appears to have some inaccuracies. In particular:
How about 30 RL minutes, maybe a whole RL hour - i.e. a max. of 4 in-game hours? I'd plant a lot more trees if I didn't have to watch them like a hawk - after first having a long wait for them to sprout at all. If I'm really careful, I can start a tree at 6 AM real time, and have it plantable before 10 AM. But start at 5:45 and they are all 4 dead by 10:00. (I appear to always have either 2 survivors or zero, never 3, which is why I'm pretty sure this isn't just variable chance to sprout. Also my higher nature kinsman reports the same problem, except for taking less time to sprout in the first place.)A sprouted tree will die in 24 in-game hours unless planted.
Anyway, with the information in both announcement threads apparently dated (the one explaining personal beliefs makes no mention whatsoever of tree planting; perhaps it hadn't been implemented yet) I'm left asking for current information.
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Personal Beliefs Explained
Could the OP be updated so that it mentions how nature/industry affects treeplanting/steelmaking?
That's odd behavior. Then again, it's probably changed since then. I've had trees be plantable after I wake up when I put them in the pots right before going to bed.kobnach wrote:How about 30 RL minutes, maybe a whole RL hour - i.e. a max. of 4 in-game hours? I'd plant a lot more trees if I didn't have to watch them like a hawk - after first having a long wait for them to sprout at all. If I'm really careful, I can start a tree at 6 AM real time, and have it plantable before 10 AM. But start at 5:45 and they are all 4 dead by 10:00. (I appear to always have either 2 survivors or zero, never 3, which is why I'm pretty sure this isn't just variable chance to sprout. Also my higher nature kinsman reports the same problem, except for taking less time to sprout in the first place.)A sprouted tree will die in 24 in-game hours unless planted.