Personal Beliefs Explained

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
p1geonman
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Re: Personal Beliefs Explained

Post by p1geonman »

Do the values salvaged by a high Tradition belief include stats gained through the FEP system?
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loftar
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Re: Personal Beliefs Explained

Post by loftar »

p1geonman wrote:Do the values salvaged by a high Tradition belief include stats gained through the FEP system?
Yup.
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Kobnach2
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Re: Personal Beliefs Explained

Post by Kobnach2 »

Am I correct that the nature/industry slider affects the likelihood of success at starting tree seedlings, as well as the time it takes for them to germinate?
Malicus
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Re: Personal Beliefs Explained

Post by Malicus »

Something I've been wondering... does the night/day belief ONLY affect SHP regeneration, or does it also affect stamina recovery? "Health" is slightly vague...
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niltrias
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Re: Personal Beliefs Explained

Post by niltrias »

Kobnach2 wrote:Am I correct that the nature/industry slider affects the likelihood of success at starting tree seedlings, as well as the time it takes for them to germinate?
Yup you can check that under the relevant thread in the announcements area.
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Micro102
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Re: Personal Beliefs Explained

Post by Micro102 »

so, will the equal award/conseqence be changed to award > consequence?
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sami1337
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Re: Personal Beliefs Explained

Post by sami1337 »

what's the difference between +20% Grievous damage and +20% damage?
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Blaze
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Re: Personal Beliefs Explained

Post by Blaze »

sami1337 wrote:what's the difference between +20% Grievous damage and +20% damage?
Grevious damage is HHP damage you deal while they still have SHP I believe.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
kobnach
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Re: Personal Beliefs Explained

Post by kobnach »

niltrias wrote:
Kobnach2 wrote:Am I correct that the nature/industry slider affects the likelihood of success at starting tree seedlings, as well as the time it takes for them to germinate?
Yup you can check that under the relevant thread in the announcements area.
There's only one problem - the starting post at

viewtopic.php?f=6&t=236

appears to have some inaccuracies. In particular:
A sprouted tree will die in 24 in-game hours unless planted.
How about 30 RL minutes, maybe a whole RL hour - i.e. a max. of 4 in-game hours? I'd plant a lot more trees if I didn't have to watch them like a hawk - after first having a long wait for them to sprout at all. If I'm really careful, I can start a tree at 6 AM real time, and have it plantable before 10 AM. But start at 5:45 and they are all 4 dead by 10:00. (I appear to always have either 2 survivors or zero, never 3, which is why I'm pretty sure this isn't just variable chance to sprout. Also my higher nature kinsman reports the same problem, except for taking less time to sprout in the first place.)

Anyway, with the information in both announcement threads apparently dated (the one explaining personal beliefs makes no mention whatsoever of tree planting; perhaps it hadn't been implemented yet) I'm left asking for current information.
Malicus
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Re: Personal Beliefs Explained

Post by Malicus »

Could the OP be updated so that it mentions how nature/industry affects treeplanting/steelmaking?
kobnach wrote:
A sprouted tree will die in 24 in-game hours unless planted.
How about 30 RL minutes, maybe a whole RL hour - i.e. a max. of 4 in-game hours? I'd plant a lot more trees if I didn't have to watch them like a hawk - after first having a long wait for them to sprout at all. If I'm really careful, I can start a tree at 6 AM real time, and have it plantable before 10 AM. But start at 5:45 and they are all 4 dead by 10:00. (I appear to always have either 2 survivors or zero, never 3, which is why I'm pretty sure this isn't just variable chance to sprout. Also my higher nature kinsman reports the same problem, except for taking less time to sprout in the first place.)
That's odd behavior. Then again, it's probably changed since then. I've had trees be plantable after I wake up when I put them in the pots right before going to bed.

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