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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: archers
probably too early to say, but I imagine the situation will be just the same as before minus the occasional dead farmer sniped over a wallspawningmink wrote:will archers have use since you cant shoot over walls
Oh boy, here I go cheesemaking again...
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: archers
Likely later siege towers.spawningmink wrote:will archers have use since you cant shoot over walls
also yeah now farmerville players are semi safe. thank god. my slaves will be protectedhazzor wrote:probably too early to say, but I imagine the situation will be just the same as before minus the occasional dead farmer sniped over a wallspawningmink wrote:will archers have use since you cant shoot over walls
Last edited by maze on Wed Sep 02, 2015 9:30 pm, edited 1 time in total.
Administrator of CoS
game ideas
game ideas
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: archers
You can aim even if your opponent moves now.
New meta. I suppose we will see what the creative PvP groups do.
New meta. I suppose we will see what the creative PvP groups do.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: archers
more doors in your pali to open and shoot out ofRobben_DuMarsch wrote:You can aim even if your opponent moves now.
New meta. I suppose we will see what the creative PvP groups do.
see homo sexuality trending,. do not do that.
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: archers
I can imagine rangers with thousands of PER instagibbing people.
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: archers
we tried this, it hits where the gate would be as if it were closedwonder-ass wrote: more doors in your pali to open and shoot out of
Oh boy, here I go cheesemaking again...
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: archers
hazzor wrote:we tried this, it hits where the gate would be as if it were closedwonder-ass wrote: more doors in your pali to open and shoot out of
This is unfortunate...
The devs did mention there being walls you can walk on in the future...
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: archers
So, useless.hazzor wrote:probably too early to say, but I imagine the situation will be just the same as before minus the occasional dead farmer sniped over a wall





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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: archers
that was the implication, yes... maybe bodkin arrows would help, lower damage, better armour pen, I dunno, I'm quite happy with bows being mainly hunting tools but I guess it'd be nice for them to have more combat use, especially if larger, walkable walls are to be implemented.DDDsDD999 wrote:So, useless.hazzor wrote:probably too early to say, but I imagine the situation will be just the same as before minus the occasional dead farmer sniped over a wall
Oh boy, here I go cheesemaking again...