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Zibx
- Posts: 8
- Joined: Tue Feb 23, 2010 5:59 pm
Pathfinding
Please, implement any possible algorithm. Even left-hand walk around of obsicles on 32x32 grid would be enough. Or any A* implementation. It would be a great reason for me to pay for subscription. I even can help you to implement it.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Pathfinding
It is my understanding that the lack of path-finding is intentional and not meant to change.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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bolognaman
- Posts: 131
- Joined: Sun Jun 10, 2012 7:03 pm
Re: Pathfinding
Pathfinding is for the weak.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Pathfinding
I see the question of pathfinding or not in terms of fun.
Will it be more fun to have pathfinding, or will it be more fun to be constantly stuck at objects?
Personally i lean toward the first.
Will it be more fun to have pathfinding, or will it be more fun to be constantly stuck at objects?
Personally i lean toward the first.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Robi
- Posts: 157
- Joined: Sat Oct 22, 2011 11:46 pm
- Location: The woods
Re: Pathfinding
But endlessly clipping on trees, frogs, and tanning tubs are just... part of the Haven & Hearth experience. Without it, it just wouldn't be the same..
"You've met with a terrible fate, haven't you?"
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branden6474
- Posts: 21
- Joined: Sun Nov 13, 2011 1:50 am
Re: Pathfinding
Pathfinding would make bots 10x easier to use and make.
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Zibx
- Posts: 8
- Joined: Tue Feb 23, 2010 5:59 pm
Re: Pathfinding
Now you have to pay for playing, it works better to stop bot writers than collision into frog.
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Pathfinding
I think Loftar's excuse back in the day was server load. Which really is a lousy excuse. It could be done client side if it puts too much load on the server, although I don't expect it should. A suggested alternative to pathfinding would be doing away with point and click movement (since it doesn't make sense without pathfinding). If moving could be accomplished with the arrow keys, for instance, the issue wouldn't be as evident.
i guess they never miss huh
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simimi
- Posts: 447
- Joined: Mon Mar 14, 2011 10:51 pm
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tardy0
- Posts: 123
- Joined: Mon Jul 18, 2011 11:46 pm
Re: Pathfinding
viewtopic.php?f=48&t=41041Ferinex wrote:I think Loftar's excuse back in the day was server load. Which really is a lousy excuse. It could be done client side if it puts too much load on the server, although I don't expect it should. A suggested alternative to pathfinding would be doing away with point and click movement (since it doesn't make sense without pathfinding). If moving could be accomplished with the arrow keys, for instance, the issue wouldn't be as evident.
Even some sort of pathfinding would be good for me. I dont see it happening though.
"Once upon a time there were two noobs. One day a greifer came by and killed them both"
~The end
~The end