Pathfinding

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Zibx
Posts: 8
Joined: Tue Feb 23, 2010 5:59 pm

Pathfinding

Post by Zibx »

Please, implement any possible algorithm. Even left-hand walk around of obsicles on 32x32 grid would be enough. Or any A* implementation. It would be a great reason for me to pay for subscription. I even can help you to implement it.
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Lunarius_Haberdash
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Joined: Tue Jul 05, 2011 5:14 am

Re: Pathfinding

Post by Lunarius_Haberdash »

It is my understanding that the lack of path-finding is intentional and not meant to change.
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bolognaman
Posts: 131
Joined: Sun Jun 10, 2012 7:03 pm

Re: Pathfinding

Post by bolognaman »

Pathfinding is for the weak.
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Pathfinding

Post by Granger »

I see the question of pathfinding or not in terms of fun.

Will it be more fun to have pathfinding, or will it be more fun to be constantly stuck at objects?

Personally i lean toward the first.
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Robi
Posts: 157
Joined: Sat Oct 22, 2011 11:46 pm
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Re: Pathfinding

Post by Robi »

But endlessly clipping on trees, frogs, and tanning tubs are just... part of the Haven & Hearth experience. Without it, it just wouldn't be the same..
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branden6474
Posts: 21
Joined: Sun Nov 13, 2011 1:50 am

Re: Pathfinding

Post by branden6474 »

Pathfinding would make bots 10x easier to use and make.
Zibx
Posts: 8
Joined: Tue Feb 23, 2010 5:59 pm

Re: Pathfinding

Post by Zibx »

Now you have to pay for playing, it works better to stop bot writers than collision into frog.
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Ferinex
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Re: Pathfinding

Post by Ferinex »

I think Loftar's excuse back in the day was server load. Which really is a lousy excuse. It could be done client side if it puts too much load on the server, although I don't expect it should. A suggested alternative to pathfinding would be doing away with point and click movement (since it doesn't make sense without pathfinding). If moving could be accomplished with the arrow keys, for instance, the issue wouldn't be as evident.
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simimi
Posts: 447
Joined: Mon Mar 14, 2011 10:51 pm

Re: Pathfinding

Post by simimi »

So it could be made in custom client?
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tardy0
Posts: 123
Joined: Mon Jul 18, 2011 11:46 pm

Re: Pathfinding

Post by tardy0 »

Ferinex wrote:I think Loftar's excuse back in the day was server load. Which really is a lousy excuse. It could be done client side if it puts too much load on the server, although I don't expect it should. A suggested alternative to pathfinding would be doing away with point and click movement (since it doesn't make sense without pathfinding). If moving could be accomplished with the arrow keys, for instance, the issue wouldn't be as evident.
viewtopic.php?f=48&t=41041

Even some sort of pathfinding would be good for me. I dont see it happening though.
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