Pathfinding

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Zibx
Posts: 8
Joined: Tue Feb 23, 2010 5:59 pm

Re: Pathfinding

Post by Zibx »

It cannot be done in custom client normally. Server lag eats time, so bear would be anyway faster than you with client pathfinding.
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Ferinex
Posts: 1040
Joined: Sun May 31, 2009 9:05 am
Location: Miami

Re: Pathfinding

Post by Ferinex »

Zibx wrote:It cannot be done in custom client normally. Server lag eats time, so bear would be anyway faster than you with client pathfinding.
I don't understand the complaint. Pathing is about moving from point A to point B in the best way possible. The time taken to path in the client before sending the series of move commands to the server would be almost negligible. Now that you mention it, though, it could be rigged to pursue a moving target.
i guess they never miss huh
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Pathfinding

Post by Granger »

Ferinex wrote:
Zibx wrote:It cannot be done in custom client normally. Server lag eats time, so bear would be anyway faster than you with client pathfinding.
I don't understand the complaint. Pathing is about moving from point A to point B in the best way possible. The time taken to path in the client before sending the series of move commands to the server would be almost negligible. Now that you mention it, though, it could be rigged to pursue a moving target.
It's not a complaint, just description of reality: in case your client lags (=thinks you're somewhere else) it will try to feed the next point of the path - and most likely block in the object it hasn't passed yet. That is the downside of doing it in the client...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ferinex
Posts: 1040
Joined: Sun May 31, 2009 9:05 am
Location: Miami

Re: Pathfinding

Post by Ferinex »

Granger wrote:
Ferinex wrote:
Zibx wrote:It cannot be done in custom client normally. Server lag eats time, so bear would be anyway faster than you with client pathfinding.
I don't understand the complaint. Pathing is about moving from point A to point B in the best way possible. The time taken to path in the client before sending the series of move commands to the server would be almost negligible. Now that you mention it, though, it could be rigged to pursue a moving target.
It's not a complaint, just description of reality: in case your client lags (=thinks you're somewhere else) it will try to feed the next point of the path - and most likely block in the object it hasn't passed yet. That is the downside of doing it in the client...
Oh, well yeah obviously. We already have that problem without pathfinding. Whenever we are on the move and need to change heading we encounter this issue. Even with this continued issue, pathfinding would be an improvement to the user experience.
i guess they never miss huh

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