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Zibx
- Posts: 8
- Joined: Tue Feb 23, 2010 5:59 pm
Re: Pathfinding
It cannot be done in custom client normally. Server lag eats time, so bear would be anyway faster than you with client pathfinding.
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Pathfinding
I don't understand the complaint. Pathing is about moving from point A to point B in the best way possible. The time taken to path in the client before sending the series of move commands to the server would be almost negligible. Now that you mention it, though, it could be rigged to pursue a moving target.Zibx wrote:It cannot be done in custom client normally. Server lag eats time, so bear would be anyway faster than you with client pathfinding.
i guess they never miss huh
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Pathfinding
It's not a complaint, just description of reality: in case your client lags (=thinks you're somewhere else) it will try to feed the next point of the path - and most likely block in the object it hasn't passed yet. That is the downside of doing it in the client...Ferinex wrote:I don't understand the complaint. Pathing is about moving from point A to point B in the best way possible. The time taken to path in the client before sending the series of move commands to the server would be almost negligible. Now that you mention it, though, it could be rigged to pursue a moving target.Zibx wrote:It cannot be done in custom client normally. Server lag eats time, so bear would be anyway faster than you with client pathfinding.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Pathfinding
Oh, well yeah obviously. We already have that problem without pathfinding. Whenever we are on the move and need to change heading we encounter this issue. Even with this continued issue, pathfinding would be an improvement to the user experience.Granger wrote:It's not a complaint, just description of reality: in case your client lags (=thinks you're somewhere else) it will try to feed the next point of the path - and most likely block in the object it hasn't passed yet. That is the downside of doing it in the client...Ferinex wrote:I don't understand the complaint. Pathing is about moving from point A to point B in the best way possible. The time taken to path in the client before sending the series of move commands to the server would be almost negligible. Now that you mention it, though, it could be rigged to pursue a moving target.Zibx wrote:It cannot be done in custom client normally. Server lag eats time, so bear would be anyway faster than you with client pathfinding.
i guess they never miss huh