Game Development: Leeching Dry

Announcements about major changes in Haven & Hearth.
blackhamster
Posts: 7
Joined: Sun Jan 23, 2011 1:11 pm

Re: Game Development: Leeching Dry

Post by blackhamster »

Could you please tell how is the work on new payment methods going?
I would love to purchase this game but PayPal just messes with me asking for more and more different documents...
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CinderHeart
Posts: 197
Joined: Mon Aug 08, 2011 11:37 am

Re: Game Development: Leeching Dry

Post by CinderHeart »

DDDsDD999 wrote:Image
rip in pepperoni
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."
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Shrapnelx
Posts: 215
Joined: Mon Jun 24, 2013 2:14 am

Re: Game Development: Leeching Dry

Post by Shrapnelx »

DDDsDD999 wrote:Image
Get rekt bitch, thatll teach ya to post yer shit on the announcement threads. ¦]
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MightySheep
Posts: 2534
Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: Leeching Dry

Post by MightySheep »

Another very nice update!

First thing I thought when I saw bats is "we so need bat capes". It's about time bruises were healable and that nicks & nacks buff couldnt have come at a better time for me.

All the other changes make a lot of sense but with the unaggressive bats and non-murdering animals etc aren't you pandering to nubs a bit much? I thought you wanted game to be less noob-friendly and more about survival and "respecting animals" as you said previously.
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Paradoxs
Posts: 294
Joined: Tue Aug 25, 2015 7:16 am

Re: Game Development: Leeching Dry

Post by Paradoxs »

MightySheep wrote:Another very nice update!

First thing I thought when I saw bats is "we so need bat capes". It's about time bruises were healable and that nicks & nacks buff couldnt have come at a better time for me.

All the other changes make a lot of sense but with the unaggressive bats and non-murdering animals etc aren't you pandering to nubs a bit much? I thought you wanted game to be less noob-friendly and more about survival and "respecting animals" as you said previously.
Animals are less lethal because the wounds they give you are more lethal
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The_Blode
Posts: 601
Joined: Sat Oct 08, 2011 7:51 am
Location: Location: Location

Re: Game Development: Leeching Dry

Post by The_Blode »

I finally stop compulsively checking for leeches upon exiting a swamp and now I have to do it again
damn mang my timing is atrocious
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h3retostay
Posts: 213
Joined: Thu Jul 08, 2010 2:25 am

Re: Game Development: Leeching Dry

Post by h3retostay »

Inb4 Leeches cause world reset
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Jesus_Smith_Nandez
Posts: 2421
Joined: Sun Mar 16, 2014 7:15 am
Location: Canada

Re: Game Development: Leeching Dry

Post by Jesus_Smith_Nandez »

I can't actually make a bat cape...
HnH Videos
God bless
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Leeching Dry

Post by Redlaw »

MightySheep wrote:Another very nice update!

First thing I thought when I saw bats is "we so need bat capes". It's about time bruises were healable and that nicks & nacks buff couldnt have come at a better time for me.

All the other changes make a lot of sense but with the unaggressive bats and non-murdering animals etc aren't you pandering to nubs a bit much? I thought you wanted game to be less noob-friendly and more about survival and "respecting animals" as you said previously.
Wait till the add brain eating ameba's to swamps, whatch your Int drop and you slowly die.
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Shrapnelx
Posts: 215
Joined: Mon Jun 24, 2013 2:14 am

Re: Game Development: Leeching Dry

Post by Shrapnelx »

MightySheep wrote:All the other changes make a lot of sense but with the unaggressive bats and non-murdering animals etc aren't you pandering to nubs a bit much?
Animals where not supposed to have a 200% chance to kill you if it KOd you while aggroed to multiple players, it was a bug, not a nerf. Also, bats where fuckin people up, and since they spawn EVERYWHERE in caves, they needed to be toned down a bit.. im ok with that Nerf.

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