Could you please tell how is the work on new payment methods going?
I would love to purchase this game but PayPal just messes with me asking for more and more different documents...
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CinderHeart
- Posts: 197
- Joined: Mon Aug 08, 2011 11:37 am
Re: Game Development: Leeching Dry
rip in pepperoniDDDsDD999 wrote:
──────▄▀▄─────▄▀▄CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."
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Shrapnelx
- Posts: 215
- Joined: Mon Jun 24, 2013 2:14 am
Re: Game Development: Leeching Dry
Get rekt bitch, thatll teach ya to post yer shit on the announcement threads.DDDsDD999 wrote:
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MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Game Development: Leeching Dry
Another very nice update!
First thing I thought when I saw bats is "we so need bat capes". It's about time bruises were healable and that nicks & nacks buff couldnt have come at a better time for me.
All the other changes make a lot of sense but with the unaggressive bats and non-murdering animals etc aren't you pandering to nubs a bit much? I thought you wanted game to be less noob-friendly and more about survival and "respecting animals" as you said previously.
First thing I thought when I saw bats is "we so need bat capes". It's about time bruises were healable and that nicks & nacks buff couldnt have come at a better time for me.
All the other changes make a lot of sense but with the unaggressive bats and non-murdering animals etc aren't you pandering to nubs a bit much? I thought you wanted game to be less noob-friendly and more about survival and "respecting animals" as you said previously.
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Paradoxs
- Posts: 294
- Joined: Tue Aug 25, 2015 7:16 am
Re: Game Development: Leeching Dry
Animals are less lethal because the wounds they give you are more lethalMightySheep wrote:Another very nice update!
First thing I thought when I saw bats is "we so need bat capes". It's about time bruises were healable and that nicks & nacks buff couldnt have come at a better time for me.
All the other changes make a lot of sense but with the unaggressive bats and non-murdering animals etc aren't you pandering to nubs a bit much? I thought you wanted game to be less noob-friendly and more about survival and "respecting animals" as you said previously.
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The_Blode
- Posts: 601
- Joined: Sat Oct 08, 2011 7:51 am
- Location: Location: Location
Re: Game Development: Leeching Dry
I finally stop compulsively checking for leeches upon exiting a swamp and now I have to do it again
damn mang my timing is atrocious
damn mang my timing is atrocious
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h3retostay
- Posts: 213
- Joined: Thu Jul 08, 2010 2:25 am
Re: Game Development: Leeching Dry
Inb4 Leeches cause world reset
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Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Leeching Dry
Wait till the add brain eating ameba's to swamps, whatch your Int drop and you slowly die.MightySheep wrote:Another very nice update!
First thing I thought when I saw bats is "we so need bat capes". It's about time bruises were healable and that nicks & nacks buff couldnt have come at a better time for me.
All the other changes make a lot of sense but with the unaggressive bats and non-murdering animals etc aren't you pandering to nubs a bit much? I thought you wanted game to be less noob-friendly and more about survival and "respecting animals" as you said previously.
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Shrapnelx
- Posts: 215
- Joined: Mon Jun 24, 2013 2:14 am
Re: Game Development: Leeching Dry
Animals where not supposed to have a 200% chance to kill you if it KOd you while aggroed to multiple players, it was a bug, not a nerf. Also, bats where fuckin people up, and since they spawn EVERYWHERE in caves, they needed to be toned down a bit.. im ok with that Nerf.MightySheep wrote:All the other changes make a lot of sense but with the unaggressive bats and non-murdering animals etc aren't you pandering to nubs a bit much?
