Stacktrace :
java.lang.RuntimeException: Transformation th for equipment haven.ResData@1bd9817 on skeleton Skeleton(gfx/borka/body) could not be resolved
at haven.Composited$Equ.<init>(Composited.java:248)
at haven.Composited$Equ.<init>(Composited.java:231)
at haven.Composited$SpriteEqu.<init>(Composited.java:197)
at haven.Composited$SpriteEqu.<init>(Composited.java:193)
at haven.Composited.nequ(Composited.java:385)
at haven.Composited.changes(Composited.java:412)
at haven.Composited.changes(Composited.java:416)
at haven.Composited.setup(Composited.java:420)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.Composite.setup(Composite.java:66)
at haven.Gob.setup(Gob.java:199)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.addgob(MapView.java:522)
at haven.MapView$3.setup(MapView.java:531)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.setup(MapView.java:604)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.setup(RenderList.java:125)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:935)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.GameUI.draw(GameUI.java:583)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.RootWidget.draw(RootWidget.java:65)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:289)
at haven.HavenPanel.run(HavenPanel.java:521)
at java.lang.Thread.run(Unknown Source)
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stya3
- Posts: 3
- Joined: Wed Aug 06, 2014 7:21 pm
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stya3
- Posts: 3
- Joined: Wed Aug 06, 2014 7:21 pm
Re: Crash when loading / logging in (prob due to a corpse)
Oh and please, it seems our whole village can't connect...
Edit: seems to work now... weird, we tested on different clients and were still getting crashes ... and at some point it worked again
Edit: seems to work now... weird, we tested on different clients and were still getting crashes ... and at some point it worked again
Last edited by stya3 on Tue Sep 08, 2015 2:47 am, edited 1 time in total.
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Luckdemon
- Posts: 97
- Joined: Tue Nov 25, 2014 2:43 am
Re: Crash when loading / logging in (prob due to a corpse)
This happened to my village when I equipped a torch.
confirmed. When i logged out, they were fine. Logged in, everyone crashes.
Code: Select all
java.lang.RuntimeException: Transformation th for equipment haven.ResData@4ecff048 on skeleton Skeleton(gfx/borka/body) could not be resolved
at haven.Composited$Equ.<init>(Composited.java:248)
at haven.Composited$Equ.<init>(Composited.java:231)
at haven.Composited$SpriteEqu.<init>(Composited.java:197)
at haven.Composited$SpriteEqu.<init>(Composited.java:193)
at haven.Composited.nequ(Composited.java:385)
at haven.Composited.changes(Composited.java:412)
at haven.Composited.changes(Composited.java:416)
at haven.Composited.setup(Composited.java:420)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.Composite.setup(Composite.java:66)
at haven.Gob.setup(Gob.java:199)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.addgob(MapView.java:522)
at haven.MapView$3.setup(MapView.java:531)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.setup(MapView.java:604)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.setup(RenderList.java:125)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:935)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.GameUI.draw(GameUI.java:583)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.RootWidget.draw(RootWidget.java:65)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:289)
at haven.HavenPanel.run(HavenPanel.java:521)
at java.lang.Thread.run(Unknown Source)
jorb wrote:Figured it was just A FUKKEN SPRUCE CAP!
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Crash when loading / logging in (prob due to a corpse)
Luckdemon wrote:This happened to my village when I equipped a torch.
confirmed. When i logged out, they were fine. Logged in, everyone crashes.Code: Select all
java.lang.RuntimeException: Transformation th for equipment haven.ResData@4ecff048 on skeleton Skeleton(gfx/borka/body) could not be resolved at haven.Composited$Equ.<init>(Composited.java:248) at haven.Composited$Equ.<init>(Composited.java:231) at haven.Composited$SpriteEqu.<init>(Composited.java:197) at haven.Composited$SpriteEqu.<init>(Composited.java:193) at haven.Composited.nequ(Composited.java:385) at haven.Composited.changes(Composited.java:412) at haven.Composited.changes(Composited.java:416) at haven.Composited.setup(Composited.java:420) at haven.RenderList.setup(RenderList.java:100) at haven.RenderList.add(RenderList.java:137) at haven.Composite.setup(Composite.java:66) at haven.Gob.setup(Gob.java:199) at haven.RenderList.setup(RenderList.java:100) at haven.RenderList.add(RenderList.java:137) at haven.MapView.addgob(MapView.java:522) at haven.MapView$3.setup(MapView.java:531) at haven.RenderList.setup(RenderList.java:100) at haven.RenderList.add(RenderList.java:137) at haven.MapView.setup(MapView.java:604) at haven.PView$1.setup(PView.java:198) at haven.RenderList.setup(RenderList.java:100) at haven.RenderList.setup(RenderList.java:125) at haven.PView.draw(PView.java:222) at haven.MapView.draw(MapView.java:935) at haven.Widget.draw(Widget.java:614) at haven.Widget.draw(Widget.java:619) at haven.GameUI.draw(GameUI.java:583) at haven.Widget.draw(Widget.java:614) at haven.Widget.draw(Widget.java:619) at haven.RootWidget.draw(RootWidget.java:65) at haven.UI.draw(UI.java:140) at haven.HavenPanel.rootdraw(HavenPanel.java:289) at haven.HavenPanel.run(HavenPanel.java:521) at java.lang.Thread.run(Unknown Source)
I can confirm this; I wasn't at the village and I did not crash, as soon as he got removed from the world they could log back in; he logged back in and everyone crashed.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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kilakan
- Posts: 408
- Joined: Sun Jun 13, 2010 2:33 am
Re: Crash when loading / logging in (prob due to a corpse)
yep, he logged in with a torch and I crashed immediately with the following:
Code: Select all
java.lang.RuntimeException: Transformation th for equipment haven.ResData@426a2b on skeleton Skeleton(gfx/borka/body) could not be resolved
at haven.Composited$Equ.<init>(Composited.java:248)
at haven.Composited$Equ.<init>(Composited.java:231)
at haven.Composited$SpriteEqu.<init>(Composited.java:197)
at haven.Composited$SpriteEqu.<init>(Composited.java:193)
at haven.Composited.nequ(Composited.java:385)
at haven.Composited.changes(Composited.java:412)
at haven.Composited.changes(Composited.java:416)
at haven.Composited.setup(Composited.java:420)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.Composite.setup(Composite.java:66)
at haven.Gob.setup(Gob.java:199)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.addgob(MapView.java:522)
at haven.MapView$3.setup(MapView.java:531)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.setup(MapView.java:604)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.setup(RenderList.java:125)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:935)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.GameUI.draw(GameUI.java:583)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.RootWidget.draw(RootWidget.java:65)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:289)
at haven.HavenPanel.run(HavenPanel.java:521)
at java.lang.Thread.run(Unknown Source)
-Distant clown noises.
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bojackson
- Posts: 152
- Joined: Sat Aug 29, 2015 8:02 pm
- Location: Middle of a J&L sandwich
Crashing on Every Client wtf
I've tried Amber, Ender, and default, they all crash 2 seconds into game after I start walking around. this is the error from default crash. Please help. Java is verified. Everything was running fine like 10 hours ago.
java.lang.RuntimeException: Transformation th for equipment haven.ResData@3bb151 on skeleton Skeleton(gfx/borka/body) could not be resolved
at haven.Composited$Equ.<init>(Composited.java:248)
at haven.Composited$Equ.<init>(Composited.java:231)
at haven.Composited$SpriteEqu.<init>(Composited.java:197)
at haven.Composited$SpriteEqu.<init>(Composited.java:193)
at haven.Composited.nequ(Composited.java:385)
at haven.Composited.changes(Composited.java:412)
at haven.Composited.changes(Composited.java:416)
at haven.Composited.setup(Composited.java:420)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.Composite.setup(Composite.java:66)
at haven.Gob.setup(Gob.java:199)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.addgob(MapView.java:522)
at haven.MapView$3.setup(MapView.java:531)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.setup(MapView.java:604)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.setup(RenderList.java:125)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:935)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.GameUI.draw(GameUI.java:583)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.RootWidget.draw(RootWidget.java:65)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:289)
at haven.HavenPanel.run(HavenPanel.java:521)
at java.lang.Thread.run(Unknown Source)
java.lang.RuntimeException: Transformation th for equipment haven.ResData@3bb151 on skeleton Skeleton(gfx/borka/body) could not be resolved
at haven.Composited$Equ.<init>(Composited.java:248)
at haven.Composited$Equ.<init>(Composited.java:231)
at haven.Composited$SpriteEqu.<init>(Composited.java:197)
at haven.Composited$SpriteEqu.<init>(Composited.java:193)
at haven.Composited.nequ(Composited.java:385)
at haven.Composited.changes(Composited.java:412)
at haven.Composited.changes(Composited.java:416)
at haven.Composited.setup(Composited.java:420)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.Composite.setup(Composite.java:66)
at haven.Gob.setup(Gob.java:199)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.addgob(MapView.java:522)
at haven.MapView$3.setup(MapView.java:531)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.setup(MapView.java:604)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.setup(RenderList.java:125)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:935)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.GameUI.draw(GameUI.java:583)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.RootWidget.draw(RootWidget.java:65)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:289)
at haven.HavenPanel.run(HavenPanel.java:521)
at java.lang.Thread.run(Unknown Source)
Ohhh that's how I make a sig, cool
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Luckdemon
- Posts: 97
- Joined: Tue Nov 25, 2014 2:43 am
Gamebreaking Torch causes crash bug
viewtopic.php?f=47&t=41922
Already posted in this thread, figured a better title would suit it better.
Equipping a torch causes the entire game to crash, and everyone in the vicinity who is loading the area.
Already posted in this thread, figured a better title would suit it better.
Equipping a torch causes the entire game to crash, and everyone in the vicinity who is loading the area.
jorb wrote:Figured it was just A FUKKEN SPRUCE CAP!
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Crash when loading / logging in (prob due to a corpse)
Sorry, I didn't test the torch in both hands. Will fix immediately.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Luckdemon
- Posts: 97
- Joined: Tue Nov 25, 2014 2:43 am
Re: Crash when loading / logging in (prob due to a corpse)
Thanks loftar, glad I could help!
jorb wrote:Figured it was just A FUKKEN SPRUCE CAP!
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Crash when loading / logging in (prob due to a corpse)
merged a couple of identical threads here.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.