Crash when loading / logging in (prob due to a corpse)

The worst monsters in the Hearthlands warp the fabric of space and time...
stya3
Posts: 3
Joined: Wed Aug 06, 2014 7:21 pm

Crash when loading / logging in (prob due to a corpse)

Post by stya3 »

Stacktrace :

java.lang.RuntimeException: Transformation th for equipment haven.ResData@1bd9817 on skeleton Skeleton(gfx/borka/body) could not be resolved
at haven.Composited$Equ.<init>(Composited.java:248)
at haven.Composited$Equ.<init>(Composited.java:231)
at haven.Composited$SpriteEqu.<init>(Composited.java:197)
at haven.Composited$SpriteEqu.<init>(Composited.java:193)
at haven.Composited.nequ(Composited.java:385)
at haven.Composited.changes(Composited.java:412)
at haven.Composited.changes(Composited.java:416)
at haven.Composited.setup(Composited.java:420)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.Composite.setup(Composite.java:66)
at haven.Gob.setup(Gob.java:199)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.addgob(MapView.java:522)
at haven.MapView$3.setup(MapView.java:531)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.setup(MapView.java:604)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.setup(RenderList.java:125)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:935)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.GameUI.draw(GameUI.java:583)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.RootWidget.draw(RootWidget.java:65)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:289)
at haven.HavenPanel.run(HavenPanel.java:521)
at java.lang.Thread.run(Unknown Source)
stya3
Posts: 3
Joined: Wed Aug 06, 2014 7:21 pm

Re: Crash when loading / logging in (prob due to a corpse)

Post by stya3 »

Oh and please, it seems our whole village can't connect...

Edit: seems to work now... weird, we tested on different clients and were still getting crashes ... and at some point it worked again
Last edited by stya3 on Tue Sep 08, 2015 2:47 am, edited 1 time in total.
Luckdemon
Posts: 97
Joined: Tue Nov 25, 2014 2:43 am

Re: Crash when loading / logging in (prob due to a corpse)

Post by Luckdemon »

This happened to my village when I equipped a torch.

Code: Select all

java.lang.RuntimeException: Transformation th for equipment haven.ResData@4ecff048 on skeleton Skeleton(gfx/borka/body) could not be resolved
	at haven.Composited$Equ.<init>(Composited.java:248)
	at haven.Composited$Equ.<init>(Composited.java:231)
	at haven.Composited$SpriteEqu.<init>(Composited.java:197)
	at haven.Composited$SpriteEqu.<init>(Composited.java:193)
	at haven.Composited.nequ(Composited.java:385)
	at haven.Composited.changes(Composited.java:412)
	at haven.Composited.changes(Composited.java:416)
	at haven.Composited.setup(Composited.java:420)
	at haven.RenderList.setup(RenderList.java:100)
	at haven.RenderList.add(RenderList.java:137)
	at haven.Composite.setup(Composite.java:66)
	at haven.Gob.setup(Gob.java:199)
	at haven.RenderList.setup(RenderList.java:100)
	at haven.RenderList.add(RenderList.java:137)
	at haven.MapView.addgob(MapView.java:522)
	at haven.MapView$3.setup(MapView.java:531)
	at haven.RenderList.setup(RenderList.java:100)
	at haven.RenderList.add(RenderList.java:137)
	at haven.MapView.setup(MapView.java:604)
	at haven.PView$1.setup(PView.java:198)
	at haven.RenderList.setup(RenderList.java:100)
	at haven.RenderList.setup(RenderList.java:125)
	at haven.PView.draw(PView.java:222)
	at haven.MapView.draw(MapView.java:935)
	at haven.Widget.draw(Widget.java:614)
	at haven.Widget.draw(Widget.java:619)
	at haven.GameUI.draw(GameUI.java:583)
	at haven.Widget.draw(Widget.java:614)
	at haven.Widget.draw(Widget.java:619)
	at haven.RootWidget.draw(RootWidget.java:65)
	at haven.UI.draw(UI.java:140)
	at haven.HavenPanel.rootdraw(HavenPanel.java:289)
	at haven.HavenPanel.run(HavenPanel.java:521)
	at java.lang.Thread.run(Unknown Source)
confirmed. When i logged out, they were fine. Logged in, everyone crashes.
jorb wrote:Figured it was just A FUKKEN SPRUCE CAP! ¦]
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Archiplex
Posts: 1362
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Crash when loading / logging in (prob due to a corpse)

Post by Archiplex »

Luckdemon wrote:This happened to my village when I equipped a torch.

Code: Select all

java.lang.RuntimeException: Transformation th for equipment haven.ResData@4ecff048 on skeleton Skeleton(gfx/borka/body) could not be resolved
	at haven.Composited$Equ.<init>(Composited.java:248)
	at haven.Composited$Equ.<init>(Composited.java:231)
	at haven.Composited$SpriteEqu.<init>(Composited.java:197)
	at haven.Composited$SpriteEqu.<init>(Composited.java:193)
	at haven.Composited.nequ(Composited.java:385)
	at haven.Composited.changes(Composited.java:412)
	at haven.Composited.changes(Composited.java:416)
	at haven.Composited.setup(Composited.java:420)
	at haven.RenderList.setup(RenderList.java:100)
	at haven.RenderList.add(RenderList.java:137)
	at haven.Composite.setup(Composite.java:66)
	at haven.Gob.setup(Gob.java:199)
	at haven.RenderList.setup(RenderList.java:100)
	at haven.RenderList.add(RenderList.java:137)
	at haven.MapView.addgob(MapView.java:522)
	at haven.MapView$3.setup(MapView.java:531)
	at haven.RenderList.setup(RenderList.java:100)
	at haven.RenderList.add(RenderList.java:137)
	at haven.MapView.setup(MapView.java:604)
	at haven.PView$1.setup(PView.java:198)
	at haven.RenderList.setup(RenderList.java:100)
	at haven.RenderList.setup(RenderList.java:125)
	at haven.PView.draw(PView.java:222)
	at haven.MapView.draw(MapView.java:935)
	at haven.Widget.draw(Widget.java:614)
	at haven.Widget.draw(Widget.java:619)
	at haven.GameUI.draw(GameUI.java:583)
	at haven.Widget.draw(Widget.java:614)
	at haven.Widget.draw(Widget.java:619)
	at haven.RootWidget.draw(RootWidget.java:65)
	at haven.UI.draw(UI.java:140)
	at haven.HavenPanel.rootdraw(HavenPanel.java:289)
	at haven.HavenPanel.run(HavenPanel.java:521)
	at java.lang.Thread.run(Unknown Source)
confirmed. When i logged out, they were fine. Logged in, everyone crashes.


I can confirm this; I wasn't at the village and I did not crash, as soon as he got removed from the world they could log back in; he logged back in and everyone crashed.
Queen of a cold, dead land. Caretaker of the sprucecaps.
User avatar
kilakan
Posts: 408
Joined: Sun Jun 13, 2010 2:33 am

Re: Crash when loading / logging in (prob due to a corpse)

Post by kilakan »

yep, he logged in with a torch and I crashed immediately with the following:

Code: Select all

java.lang.RuntimeException: Transformation th for equipment haven.ResData@426a2b on skeleton Skeleton(gfx/borka/body) could not be resolved
	at haven.Composited$Equ.<init>(Composited.java:248)
	at haven.Composited$Equ.<init>(Composited.java:231)
	at haven.Composited$SpriteEqu.<init>(Composited.java:197)
	at haven.Composited$SpriteEqu.<init>(Composited.java:193)
	at haven.Composited.nequ(Composited.java:385)
	at haven.Composited.changes(Composited.java:412)
	at haven.Composited.changes(Composited.java:416)
	at haven.Composited.setup(Composited.java:420)
	at haven.RenderList.setup(RenderList.java:100)
	at haven.RenderList.add(RenderList.java:137)
	at haven.Composite.setup(Composite.java:66)
	at haven.Gob.setup(Gob.java:199)
	at haven.RenderList.setup(RenderList.java:100)
	at haven.RenderList.add(RenderList.java:137)
	at haven.MapView.addgob(MapView.java:522)
	at haven.MapView$3.setup(MapView.java:531)
	at haven.RenderList.setup(RenderList.java:100)
	at haven.RenderList.add(RenderList.java:137)
	at haven.MapView.setup(MapView.java:604)
	at haven.PView$1.setup(PView.java:198)
	at haven.RenderList.setup(RenderList.java:100)
	at haven.RenderList.setup(RenderList.java:125)
	at haven.PView.draw(PView.java:222)
	at haven.MapView.draw(MapView.java:935)
	at haven.Widget.draw(Widget.java:614)
	at haven.Widget.draw(Widget.java:619)
	at haven.GameUI.draw(GameUI.java:583)
	at haven.Widget.draw(Widget.java:614)
	at haven.Widget.draw(Widget.java:619)
	at haven.RootWidget.draw(RootWidget.java:65)
	at haven.UI.draw(UI.java:140)
	at haven.HavenPanel.rootdraw(HavenPanel.java:289)
	at haven.HavenPanel.run(HavenPanel.java:521)
	at java.lang.Thread.run(Unknown Source)
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bojackson
Posts: 152
Joined: Sat Aug 29, 2015 8:02 pm
Location: Middle of a J&L sandwich

Crashing on Every Client wtf

Post by bojackson »

I've tried Amber, Ender, and default, they all crash 2 seconds into game after I start walking around. this is the error from default crash. Please help. Java is verified. Everything was running fine like 10 hours ago.

java.lang.RuntimeException: Transformation th for equipment haven.ResData@3bb151 on skeleton Skeleton(gfx/borka/body) could not be resolved
at haven.Composited$Equ.<init>(Composited.java:248)
at haven.Composited$Equ.<init>(Composited.java:231)
at haven.Composited$SpriteEqu.<init>(Composited.java:197)
at haven.Composited$SpriteEqu.<init>(Composited.java:193)
at haven.Composited.nequ(Composited.java:385)
at haven.Composited.changes(Composited.java:412)
at haven.Composited.changes(Composited.java:416)
at haven.Composited.setup(Composited.java:420)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.Composite.setup(Composite.java:66)
at haven.Gob.setup(Gob.java:199)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.addgob(MapView.java:522)
at haven.MapView$3.setup(MapView.java:531)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.add(RenderList.java:137)
at haven.MapView.setup(MapView.java:604)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:100)
at haven.RenderList.setup(RenderList.java:125)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:935)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.GameUI.draw(GameUI.java:583)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.RootWidget.draw(RootWidget.java:65)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:289)
at haven.HavenPanel.run(HavenPanel.java:521)
at java.lang.Thread.run(Unknown Source)
Ohhh that's how I make a sig, cool
Luckdemon
Posts: 97
Joined: Tue Nov 25, 2014 2:43 am

Gamebreaking Torch causes crash bug

Post by Luckdemon »

viewtopic.php?f=47&t=41922
Already posted in this thread, figured a better title would suit it better.
Equipping a torch causes the entire game to crash, and everyone in the vicinity who is loading the area.
jorb wrote:Figured it was just A FUKKEN SPRUCE CAP! ¦]
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loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
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Re: Crash when loading / logging in (prob due to a corpse)

Post by loftar »

Sorry, I didn't test the torch in both hands. Will fix immediately.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Luckdemon
Posts: 97
Joined: Tue Nov 25, 2014 2:43 am

Re: Crash when loading / logging in (prob due to a corpse)

Post by Luckdemon »

Thanks loftar, glad I could help!
jorb wrote:Figured it was just A FUKKEN SPRUCE CAP! ¦]
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Crash when loading / logging in (prob due to a corpse)

Post by MagicManICT »

merged a couple of identical threads here.
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