
This is a harvest I just did of carrots.
Highest average quality deviation is 1.
Of 28, 22 were within 0.3 quality of one another (6, 6.3).
6 were at the max deviation of 1. (5.7, 6.7).
1 harvest was at 6.7, which produced 3 viable seeds.



Well the neat part here is that it detracts the need to avoid stacking like we all feared. But definitely details on how this system would be appreciated.Robben_DuMarsch wrote:Didn't realize that it was intended.
Cool feature.
I guess I will need multiple harvests to see the average quality increase then.
What determines the random seed that they get? Is it time based, set when they are harvested for everything around them, or something else?