Crop Quality Borkified

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Robben_DuMarsch
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Crop Quality Borkified

Post by Robben_DuMarsch »

Image

This is a harvest I just did of carrots.

Highest average quality deviation is 1.

Of 28, 22 were within 0.3 quality of one another (6, 6.3).
6 were at the max deviation of 1. (5.7, 6.7).

1 harvest was at 6.7, which produced 3 viable seeds.
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Robben_DuMarsch
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Re: Crop Quality Borkified

Post by Robben_DuMarsch »

Could still technically be RNGesus, but if it is, I am unluckiest mofo ever lived.
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ErdTod
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Re: Crop Quality Borkified

Post by ErdTod »

It's cause you do alts
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Robben_DuMarsch
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Re: Crop Quality Borkified

Post by Robben_DuMarsch »

ErdTod wrote:It's cause you do alts
That's one theory.
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jorb
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Re: Crop Quality Borkified

Post by jorb »

Yeah, I saw your thread. Will look at it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Robben_DuMarsch
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Re: Crop Quality Borkified

Post by Robben_DuMarsch »

Planted pre-patch, harvested post-patch:
Image

Will report next harvest.
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Robben_DuMarsch
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Re: Crop Quality Borkified

Post by Robben_DuMarsch »

Well, I didn't catch the carrots in their seed stage this time, but when I harvested them in their final stage, here is what I got:

Image

Borkified Brah. All average qualities were 6.3 and 6.0 - Just unchanged from two harvests back, so at least not decreasing on average anymore. :D
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jorb
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Re: Crop Quality Borkified

Post by jorb »

You do realize that all of them having the same random seed is intended, right?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Robben_DuMarsch
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Re: Crop Quality Borkified

Post by Robben_DuMarsch »

Didn't realize that it was intended.

Cool feature.

I guess I will need multiple harvests to see the average quality increase then.

What determines the random seed that they get? Is it time based, set when they are harvested for everything around them, or something else?
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Sevenless
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Re: Crop Quality Borkified

Post by Sevenless »

Robben_DuMarsch wrote:Didn't realize that it was intended.

Cool feature.

I guess I will need multiple harvests to see the average quality increase then.

What determines the random seed that they get? Is it time based, set when they are harvested for everything around them, or something else?
Well the neat part here is that it detracts the need to avoid stacking like we all feared. But definitely details on how this system would be appreciated.
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