So let's get started.

Tip No. 1
Tags: Ore, general use, tip, rock, boulder, stonejordancoles wrote:>Chip rock
>Right click rock onto the ground to make a stockpile
Grey stone graphic means that it's just a type of stone
Redish-purple stone graphic means that it is a type of ore
Tip No. 2
NO LONGER APPLIES DUE TO COMBAT CHANGES
Tags: Combat, ants, maneuversjordancoles wrote:"Blue" attacks such as "Left Hook" are very effective while fighting ants as they normally defend against yellow, green and sometimes red
Green and blue defenses are the only maneuvers required to defend against ants
An example of an early green defense is Quick Dodge
An example of an early blue defense is Sidestep or Watch its Moves
Tip No. 3
jordancoles wrote:Signposts left unattended will decay, stockpiles will not
When planning specific colours for something like a mansion, it is wise to store the materials in stockpiles rather than in the mansion's building sign because of this
Tags: Village planning, building, mansion, signposts, stockpiles, time managementkaizokuroof wrote:Regarding constructions sign posts - these don't decay (like many or all items) on personal claim.
Tip No. 4
Tags: Mining, efficiency, tipjordancoles wrote:It is possible refill your waterskin by carrying a barrel of water overhead and then right clicking the barrel with your waterskin
It is also possible to mine while carrying a barrel over your head
This is useful for mining with a pickaxe in your hands since you cannot also wear a bucket
STEALTH PATCHED OUT
Tip No. 5
Tags: murkwood, storage, early world, noob, tip, space managementjordancoles wrote:Old logs and stumps can be used as general storage early on in the game
Logs can be lifted and moved, and you can also store them in boats to save time instead of making crates on-the-go
Tip No. 6
OUTDATED AND DOES NOT APPLY WITH THE NEW COMBAT CHANGES OF SEPTEMBER 2016
Tags: Combat, maneuvers, fighting, deck, rolljordancoles wrote:To avoid getting stuck in a situation where you only have attack moves on your hand at any point during combat early on, it is a good idea to set up your deck like this
When starting out, you are only given 5 moves total, and since you can only have 5 moves at a time in your "hand" during combat, this means that you will have 1 of each move up at all times
Tip No. 7
Edit: May no longer work, at least for master keysjordancoles wrote:How to hide your shit![]()
Tags: Little-known, tip, funny, storage, space management
Tip No. 8
Tip No. 9, 10, 11jordancoles wrote:If you use the "lift" command while wearing a shovel on a berry bush you will dig up the bush and carry it overhead
From this point you are able to replant it wherever you would like
Collect bushes that will allow you to eat the berries so that you're able to use them as low-cost variety foods while grinding hunger
Tags: Feasting, gluttony, hunger, FEP, food, berry
Popular bush types:
Blackberry
Dogrose
Sandthorn
Raspberry
Elderberry
Tip No. 12Glorthan wrote:- Easiest way to block animals in this version is to use branch stockpiles. Just right click branches from your hand onto the ground. (Doesn't work if animal is agro'd as it will either destroy the stickpiles/signposts or path around)
- The plow stamina check only happens when you click, so if you're plowing long lines you can save a lot of energy by plowing at 0% stamina using a single click (no longer works).
- The little arrows next to the roadsign markers indicate where your person will travel past, if you want an uninterrupted road through densely populated terrain make sure those little spots aren't covered with path blocking items.
Update:g1real wrote:When plowing your farm, put a survey flag on the area you want to farm and activate it, then place your plow near a green dot and plow a small circle around it to plow 4 tiles fast.
Tags: Time saving, efficiency, farming, plowingThedrah wrote:tip #12 is outdated as of patch 'Wolverine Instructions'. stamina drain is 4% /tile plowed and 2% /tile that was already plowed (using a wooden plow)
no longer by pixel :/
Tip No. 13
Tags: Hunting, trapping, archeryshubla wrote:You can use clover on boars and then right click them with rope. They will follow you but not aggro. Then you can trap them with signs/stockpiles and shoot.
You can do same with auroch, muflon, and even horse. (By riding it to trap)
Tip No. 14
Tags: Time saving, tip, efficiency, barrelkitsune121x wrote:Carry empty barrel to shallow water and click on water you'll fill the barrel to full
Tip No. 15
Tags: Efficiency, fishing, time saving, inventory management, equipment menuscrewbag wrote:When fishing with leeches, the ones on your body (equipment slots) will automatically be taken and used as bait. So you can save inventory space
Tip No. 16 *Note that this may be fixed in the future
Tags: Animal taming, workaroundMagicManICT wrote:jorb even shared with us a pro tip on taming: viewtopic.php?f=47&t=42616 (see posts towards end)
jorb wrote:Or set yourself to yield as soon as the fight starts.
Tip No. 17
Redlaw wrote:Need more str and got a lot of extra morals, place them on a Herblist table and let them dry.
Tags: Morel, mushroom, strength, str, miningGlorthan wrote:You can also put them inside a cauldron and leave them to boil for per food instead. This is more widely known than the herbalist table style morels.
Tip No. 18
Tags: personal claim, land ownership, blood and soildonatas wrote:1lp unit decreases from the red bar of your claim every hour (I've checked, when I removed the butterfly thing from my study table). So if you have your red bar half full when you first place your claim which is around 360, you will have 360 real time hours before your claim disappears which is 15 days or just over 2 weeks without worrying about your claim. So rank up your lps max out your attributes and buy dem skills, but don't forget to check your claim after a week or two, so always have some lp left even 10 or more will be just enough.
Tip No. 19
Tags: FEP, hunger bonus, feasting, stat gainjupsto wrote:Different hunger levels don't just give more FEPs, but lower the FEPs required by giving a higher variety bonus. I've started to explain this here http://ringofbrodgar.com/wiki/Hunger
Tip No. 20
Tags: Security, personal claims, rightsGranger wrote:Regarding permission for claims please keep in mind a little change:
White permission is now a wildcard for everyone, not only the characters which are white in your or the villages kin list.
This affects villages.
Please adjust your permissions accordingly.
Tip No. 21
Edit: If you kill the death's head chrysalis first, you will be able to complete the studybojackson wrote:Studying a death's head chrysalis will result in a moth hatching in your study window
Tags: silk, worms, cocoons,silkfarm, chrysalis
Tip No. 22
No longer applies with the new combat systemjorb wrote:You can press ctrl + hotkey in combat to discard a move and draw a new one.
Tags: advice from the gods, client commands, combat
Tip No. 23
Tags: Claim, personal claims, land ownershipInfernoI wrote:You can have multiple claims at the same time. They each make you hold a claim bond however so it's a bad idea later in the game to have too many claims on your main if you intend to keep authority up on all of them.
Tip No. 24
romovs wrote:It's possible to open two adjacent cupboards simultaneously when standing in the middle
Tags: cupboard, containersZeggyZon wrote:Actually you can open up to three cupboards at the same time. You might be able to open six if they're positioned just right. You can also open more than one stock pile, tanning tub, and drying rack too.
You can also fish from an opened container or multiple opened containers.
Tip No. 25
Tags: Combat, gear, early worldAlzuule wrote:You can fully block a badgers attack when you have 45 UA with a single defence move, 30+ agility should be aquired before trying if you arent confident you can do with less. Can also be done with less depending on how much armor you have on, more armor = less UA needed to not take damage/armor tearing. A fox is slightly easier so i'd guess that 40 UA would be fine for those. Foxes run very early so either fight on grasslands where you can sprint or fight while on horseback. Killing badgers can give you agility/con food + hides for badger vest, which gives armor while being wearable under an actual armor item and +2 agility.
Tip No. 26
Tags: clover, mouflon, auroch, horseinsanechef wrote:if you butt right up to an animal and click on it with clover you (usually) feed it instantly
Tip No. 27
Tags: Huzzahsmileyguy4you wrote:wagons can now go through single gates![]()
Tip No. 28
Tags: derp, horse, pony, pick, forage, foraging, ridingPaislee wrote:You don't have to dismount to forage while riding a horse. I may or may not have dismounted/remounted approximately 100 times before figuring this out.
Tip No. 29
Tags: energy, hunger management, food, miningGarfy wrote:Tip for miners, or anyone with miner friends.
Save every rat, perch and morel you find. These 3 things make some of the most energy efficient food in the game, especially early on when quality is low.
Rats make Rat on a Stick (rat + stick), 450% energy for 2% hunger.
Perch makes Perched Perch (perch + carrot + onion + stick), 400% energy for 1.75% hunger.
Morels can be dried on a herbalist table, 200% energy for 1% hunger.
Roasted grasshoppers are another form of early-world energy food
Tip No. 30
Tags: feasting, FEP, hunger, food, tableTacheron wrote:if you sit at a table and click the "feast" button, you can use the fork image on food items in your inventory, they'll get consumed
Tip No. 31
Tags: travel, transport, storage, horsebojackson wrote:Begin riding a horse and pick up a boat with 2 chests/coffers inside, out to gather spots (like clay node for ex.) and hearthfire back
Tip No. 32
Tags: travel, space management, workaroundApillion wrote:Found that one extra item you want to take with you but your bag is full?
Use your mouse courser as an extra bag slot by right clicking the last item hearth home and when you get there the item will still be attached to your mouse.
Note: your Travel to hearth fire must be used via your hotbar
Tip No. 33
jordancoles wrote:You can boil mussels through a container and your inventory at the same time
Tags: Cooking, pearls, mussels, cauldronMagicManICT wrote:This is actually true of any crafting, and can be combined with the above tip of having as many containers open at once as long as you don't have to move... sausage making comes to mind here, baking, etc.
Tip No. 34
Tags: building, stockpiles, efficiencyKyoske wrote:Your toon will automatically use stockpile resources if they are next to whatever you are building.
Tip No. 35
Tags: tsack, lost item, recovery, workaroundSevenless wrote:Shiftclicked that backpack or traveller's sack and lost it to the invisible inventory? Scroll wheel your inventory into a cupboard to retrieve them!
Tip No. 36
Tags: mining, coal, stone, ore, cellarslava1 wrote:"Unlimited" coal from cellar
Note: It is possible to get various stone types from digging boulders out of a house cellar
Tip No. 37
Edit: YOU CAN ENGAGE THE ANIMAL BUT YOU CAN NOT FIGHT BACK WHILE CARRYING AN ITEMwolf1000wolf wrote:Just like mining while lifting a barrel, it is possible to engage in combat while having dead animals lifted.
Tags: Combat, hunting
Tip No. 38
Tags: tarkiln, tarbojackson wrote:The Tall, thin, brown, pine trees give pretty good tar amounts (very common in forest and grass). Way more than maple and mirkwood give.
Tip No. 39
Tags: building, gatesbojackson wrote:If you build a gate and destroy the corner posts on pole fence you still have an operating gate.
Tip No. 40
Tags: fire, torch, firebrandMagicManICT wrote:Doesn't work so well for lighting other things as they tend to burn out too fast to get the next spot lit. At least that's been my experience.kryowolf wrote:You can right click a campfire with a stick to almost instantly make a firebrand from it without having to spend an eternity making one from scratch. Could be useful for lighting multiple things next to each other or collect ash very quickly.
I'd allow for a setup where you could just turn around to light another object.
Tip No. 41
Tags: torch, fire, tarHumbaz wrote:You can refill a torch by hold-clicking over a source of tar (bucket, barrel or filled tar-kiln).
The torch can be lit at any open fire, you can carry the lit torch around and light other stuff with it.
Tip No. 42
Tags: Combat, boar, tusk rompCaptainMidget wrote:Do not used Feigned Dodge or Parry against a boar; Because they have abilities that deal damage back to the boar, if it has tusk romp active then you'll be damaged by that romp.
Tip No. 43
Tags: survival, unarmed combat, early game, equipment, nettle shirt, nettle pantsAsgaroth22 wrote:You can wear nettle shirt and nettle pants in their slots as well as in their corresponding armor slots:
Tip No. 44
Tags: forestry, lumberjacking, forest biomecerulean19 wrote:Seems like trees grow easily twice as fast in the "forest" biome that spawns around them as they grow.
So if you're a hermit, you should plant your tree-farm area with shitty-q trees as soon as you get an herbalist table up, let those trees do their thing, and you'll hopefully have a few spots of forest biome by the time you've got better pots/herbalist table/soil/water.
You can just chop down the bad trees when they get in the way.
Tip No. 45
Tags: Quality of life, tip, client commandSollar wrote:After you harvest the barley field and you are left with all those straws lying on the ground, holding SHIFT while RIGHT-CLICKing on one will make your toon gather them all by himself. I used to harvest all one by one, click by click untill i discovered this.
Tip No. 46
Tags: ropewalk, rope, mass crafting, bulkProcne wrote:This is especially useful when making ropes. Build a large chest near your rope walk, fill 60% of it with dried skins, use rope walk, open the chest. Then mass-produce strings from skins, then mass produce ropes from strings.
Tip No. 47
Edit: Most gear items no longer give stats on their own and must be gilded/slotted with stat-boosting items. You can still wear two robes, however.Biddas wrote:you can wear 2 ashes robes that give you both INT
Tags: intelligence, stat gain, study
Tip No. 48
Tags: curios, mirkwood, logs, blockslinkfanpc wrote:Chopping up Old Stumps give Mirkwood Blocks. Good for if you want some Mirkwood Offerings but can't find any Hollow Logs.
Tip No. 49
Tags: Baking, flour, barley, quernAudiosmurf wrote:Not super useful, and maybe people already know, but you don't actually need 5 barley seeds to create flour. You can use as few as you want and it creates the proportional amount of flour, so if you wind up with those random stacks of 1-4 seeds now and again you can still use them.
Tip No. 50
Tags: forestry, blocks, logs, plantingbojackson wrote:Seems bushes grow much faster than trees. If you want high ql blocks quickly for tools, plant bushes and chop them.
Tip No. 51
Tags: fodder, feed, domestic animals, beefCaptainMidget wrote:You can use the Raw Wild Beef you get from cows in a chicken coop, and then use a bucket to remove the product of it called "Swill" and put it in your cattle-trough. If anyone is struggling to feed their animals or want to get rid of the wild beef.
Tip No. 52
Tags: storage, efficiency, quality of lifeULGMsean wrote:
You can transfer items from a container to a stockpile, as long as you have access to both of its windows.
Tip No. 53
Tags: cauldron, early world, boil, fuelDrevar wrote:Using a Clay Cauldron can be a real pain in the butt, as you have to wait 7 minutes for it to actually boil (be usable). As it warms up it also consumes both the water and fuel, which can be very wasteful if you have a limited supply of good water. It actually does not require any water to be present to "warm up", however. You can start the fire under it and let it burn a while, and then add the water only as you are going to actually craft with it. When you add the water it will instantly boil (assuming the warm up time has passed). Then, when you are done crafting, you can use a bucket to remove the remaining water and keep the fire burning if you wish or simply lift the cauldron to extinguish the fire.
Tip No. 54
Tags: farming, seeds, qualityREWB wrote:Didn't see this one in the thread but I bet most people have figured it out already.
You can left click>right click seeds together and they will combine.
Tip No. 55
jordancoles wrote:You can spin around in your chair with the rowdy emote
Edit: NO LONGER WORKS (Patched)shubla wrote:If you want to turn your chair you can use Rowdy dance emote while sitting in it to turn it without lifting.
Tags: fun, aesthetic
Tip No. 56
Tags: quality of life, client feature, foraging, interactioncoukus wrote:Little tip I just found out. You can click directly on the mini map to interact. For example, if you want to catch a grub, you right click it on the mini map and your character will go to it. If you click on a berry bush, same thing, you right click it click on pick and your character will go to it.
Tip No. 57
Tags: building, landscaping, surveysKelody wrote:Surveys are limited to 5 per day, but can be stored or shared. If you use alts, have each place all their surveys each day. Then you can pull from the survey bank when a character needs more than 5. Flags disappear after 3 days, so they need to be moved or restocked frequently.
Tip No. 58
Tags: swimming, travel, crossroads, roads_Gunnar wrote:this tip brought to you by Rawrz: if you build a road going over a deep river it can be teleported along fine as long as the person has swimming on.
Tip No. 59
Tags: Inventory managementMrCrow93 wrote:You can place all similar items into a stockpile by Shift+right clicking the object onto the stockpile.
I remember reading other shift right click tips, but I don't recall seeing this.
Tip No. 60
Tags: wool, milk, cheese, farmingshubla wrote:You get milk from sheep.
I didnt know this, its not very obvious
Tip No. 61
Tags: Curiosities, foraging, time saving, efficiencypedorlee wrote:ProNi!tip:
1.Get one clover.
2.Search for a horse.
3.Go to a big swamp.
4.In 5 min you have this.
Tip No. 62
Tags: aesthetic, funDominick wrote:
You can equip the bouquet of flowers.
Tip No. 63
Tags: Land management, leveling, teraformingcaasi117 wrote:dont know how many people know this but if you shift right click with dirt you place it instantly
Tip No. 64
Tip No. 65Kalacia wrote:If you fill a barrel of tanning fluid, you can then lift the barrel, then fill the tanning tubs directly from the barrel by right clicking the tub.
tags: tanning, leather working, tanning fluid, barrel
Tags: material gathering, clover, taming, early world, gauze, wool,jordancoles wrote:Yes, so keep an alt handy on screen when you're looking for ramswolf1000wolf wrote:Wow, nice tip.jordancoles wrote:You can continually harvest things like wool, hairs and milk from wild animals by giving them a new clover every 6 minutes
Do not have them leashed or tied to a post, just let them roam freely inside of a stick fence, or whatever
How do animals despawn?
I just get a ton of clovers together and like 3 rams into a pen and harvest their wool, turn it into yarn and then cloth
Tip No. 66
Tags: Craftingstya wrote:Made my waterskins with them alsoven wrote:You can use dried squirrel tails to make poultices (it counts as hide while crafting).
Usually you can also get higher quality squirrels by killing them in combat rather than just picking them up.
Tip No. 67
Tip No. 68jordancoles wrote:You can use a wheelbarrow and a cart at the same time
smileyguy4you wrote:to go with wearing two sets of nettle gear, you can also wear 2 ashen robes for double int
edit: believe it works with lawspeaker robes and merchant robes (you dont get double inventory increase though)
Edit: Newly crafted, ungilded clothing no longer gives stat bonuses
Tags: Equipment, attributes, intelligence
Tip No. 69
Tags: personal claims, memorizationjordancoles wrote:Control + right click on a personal claim lets you memorize a pclaim owner
The command also works for memorizing people's hearthfires and it can be done at any distance
Tip No. 70
Tip No. 71georgicus132 wrote:This is probably well known, but I'll post it anyways.
If you're hunting from a boat and having a hard time getting animals to sit still you can use the attack button to agro them, so that you can line up a shot with your bow.
Tags: boat hunting ranged marksmanship
Tags: hunting, boatinglinkfanpc wrote:Find a nice long bit of shallow water and lure an animal to one end of it, preferable the end that makes it you have the maximum space possible between your end, and the other. Get all defenses up and attack until it has no defenses up. Attack until it flees. Since it's in shallow water, you can boat up to it and continually attack it until it dies. I killed my first badger this way. You can also use this technique to easily earn moves. I got artful evasion and steal thunder along with some moves i already had just from trying to kill the animal.
Tip No. 72
I should also add that you can trough nearly any foragable such as berries, chantrelles, etc.Ryukishen wrote:For you scrubs out there, I'm sure you know you can feed animals using seeds.
Now, what's good for seeds? Carrots!
You harvest carrots during the seeding stage, put 1000 seeds in a bucket and empty the bucket into whatever the heck Coops or Troughs for 200 units of fodder.
Tags: feeding animals, domestic animals
Tip No. 73
Tags: storage, space managementMagicManICT wrote:Ash is a "liquid" object like flour and seeds. Yes, you can stack it up to a certain size and split it. The quality averages out over the stack. Ash can be stockpiled and stored in both barrels and buckets.tyrtix wrote:i don't see that ash can be piled up in the tips...this saves a LOT of space.
Tip No. 74
Tags: Questingdonatas wrote:Not sure if this is a new one since the latest update but here it goes.
If others quests have the same requirement for example "catch a big fish" then all quests with that requirement will be marked in green as done.
Therefore it saves you from worrying that you need to "catch a big fish" independently for every quest.
I thought it might be helpful for those who are doing multiple quests.
Tip No. 75
Tip No. 76jordancoles wrote:Useless fact (or is itKaios wrote:Kaios wrote:if you're using a client with the cursor item slot you can put a scent there and then pick up another of the same one): It is possible to bring back a max of 4 identical scents. 2 in containers placed in your boat, 1 on your cursor and 1 in your inventory
Tip No. 77/78thirty7even wrote:This one is obvious and probably well known, but what the hell.
While foraging with low stats, make 2 sets of clothes. SET 1 for perception + exploration, SET 2 for survival.
On low levels, without even having leather discovered, you can have 6 glideable pieces of gear equipped: nettle hat, 2 x nettle shirt, 2 x nettle pants, clogs.
Start with SET 1. Once you've spotted a forageable object on the map, start making your way towards it while changing to SET 2.
Perception*Exploration drops, but forageables stay, your survival hard cap goes up. Profit. (You will have to sacrifice some inventory slots, but instant boost in quality just might be worth it)
Tags: Foraging, Equipment gliding.
Tip No. 79thirty7even wrote:Hunting/foraging with disposable characters (I will call them slaves here).
Again, most of it is obvious but new players might find it useful maybe.
Multiple stages of tryharding.
Stage 1.
Looks like early in the game guests give significant LP boost, very often you will have to park your boat and walk quite a lot to a quest objective. Jump on a boat, sit your slave in the passenger seat. Load 2 crates. While sailing to your objective, load crates and both your and slave's inventory with crap you find on your way. Park, walk to your objective. If you can't be bothered to walk back to your boat, your slave can TP with the boat.
Stage 2.
Same as stage 1, but give your slave a cupboard as well. You'll have to either go back to your boat or slave will have to sail back alone.
Stage 3.
Hunting with 1 slave and 4 boats. I find this to be the most effective way to hunt and this was actually the reason I've decided to write this down.
Load slave's inventory with branches/blocks. Sit in separate boats, carry one extra each. You'll have to switch between windows a lot. Find an animal, drop extra boats, aggro with main, bring an animal to a good spot on a shore. Slave traps an animal with 2 boats. If it's an aggressive animal, make sure slave doesn't stay in neither of the trapping boats, otherwise you might lose both slave and a boat. This is easy to pull off since slave has three boats at his disposal.
This way you can take home 8 dead animals (2 in each boat) and it doesn't take much time/effort at all.
Next one is a slave abuse and should be illegal![]()
Stage 4.
Stage 3 + one or two extra slaves, sit them in passenger seats, let them carry a cupboard or yet another boat each. (it seems like you can only put an empty cupboard in the boat).
It's too much of a hassle for me, but hey, some of you guys might be this crazy.
Tags: Hunting, foraging, efficiency, quests, tryharding
UPDATE: MORE TIPS ADDED JANUARY 13, 2018Jesus_Smith_Nandez wrote:Don't know if this has been posted:
When you come across a decayed claim and you see some cupboards usually that were obviously in a house at some point, it means they were in a house when the house decayed. Sometimes, when a house has a basement or attic, and 2 cupboards on top of each other when the house decays (one in the attic in the same spot on one on the main floor below) they will overlap on top of each other on the same tile. If you lift one cupboard, it will unveil the hidden one underneath it and usually will have some items people haven't noticed yet.
tags: foraging, scavenging
Tip No. 80
Tags: Storage, mining, quality of lifejordancoles wrote:
Put packs on a cow's back and put 2 barrels in it then when you milk them, you take out a barrel, fill it by right clicking on the cow and then put it back in the packAdded "Packrack", A Bull or Cow equipped with a Packrack may carry two objects, and 5x5 items.
Repeat until full
Tip No. 81
Tip No. 82jordancoles wrote:You can boil mussels and light cauldrons while sitting in your boat. You can also remove the cauldron from your boat and place it on to land while driving it.
When boiling mussels from your boat you get a funny animation as well![]()
Tags: Farming, crafting, treeplantingazrid wrote:A full compost bin produces 100 mulch.
Tip No. 83
Tip No. 84:jordancoles wrote:Tags: beer making, farmingFlyrella wrote:I found a cool thing today: if barley seeds are placed onto a herbalist table, they sprout (this is known for beer) and sprouted seeds could be planted as well. When they are sprouted, only 4 seeds are required instead of 5. In addition its q goes towards the herbalist table q so in some cases q could be bousted very nicely.
Probably, everyone knows that, off course, but I don't see this information in wiki.
Tags: Planter's pot, herblorericky wrote:potted Stalagoom (and i can only assume other mushrooms, i havent checked yet) grow faster in caves compared to outdoors. i don't think cabins make a difference for either plants or mushrooms
Tip No. 85:
Tags: Storage, pro tipburnemall wrote:Did you know that lifted bushes of all kind can be stored in a cart like any other object?
Edit: This may or may not still work as of January 2018
Tip No. 86:
Tags: light sources, candlesjordancoles wrote:Candelabrums can light things like fires and cauldrons, and they burn for some crazy amount of time so you can use them as moveable, low maintenance flames
Tip No. 87:
Tags: Woodcutting, fun, pro tipjordancoles wrote:You can chop trees while in a wagon or a boat if you position yourself properly
Tip No. 88:
ricky wrote:I wouldnt really consider this a protip, but its interesting info and maybe someone can use it:
I dont know why it works, but if you're trying to spread a biome type, terraforming one tile(i use stomp dirt on a dirt tile) will occasionally cause biomes to spread. you cant do it more than once in a row without waiting several hours/ a day, but it might speed things up if you're consistent with it
Tags: biomes, terraformingGranger wrote:Biome spreading with dirt tiles is decay based, not leaving the area (and never logging off) helps - sadly.
Tip No. 89:
Tags: leather, hides, craftingMagicManICT wrote:To go one step further, just crafting such an item while having a hide bigger than 1x1 in your inventory used for something that needs only one piece of hide will cause it. It's been the source of a few questions over time. Can't use the scraps for leather at this point in time, though.jordancoles wrote:You can right click a 2*2 piece of dried hide and split it into 4 1x1 pieces
This works for making things like Still Life curios, because each scrap counts as 1 hide
Tip No. 90:
Tags: troll fighting, miningshubla wrote:Even fair fight with troll might lead to potentially lethal cavein.
Always use high quality mining helmet when near trolls.
It should protect you from 1 cavein.
Tip No. 91:
Tags: forum commands, tip,
Tip No. 92:
Tip No. 93:GenghisKhan44 wrote:Tags: Security, construction
spawningmink wrote:maze wrote:Build the 2 corner post.MrPunchers wrote:How? and kek
build the sign for the door. knock down the corner post.
build sign.
Build house door for close as you can to have locked door.
Tags: terraforming, terrainGranger wrote:Works also with soil (and everything you can level with), but changes elevation.iamahh wrote:hold a stone and (shift + right click) to stomp 4 tiles instantly
it will consume the stone, but you save the plowing energy and it works on those terrains you can't stomp right away
Tip No. 94:
Tags: silk making, storage, efficiencyTammer wrote:To fill cupboards for silking:
When picking leaves, put them in a stockpile. Then put the stockpile in a wheelbarrow and carry it over your head to bring it inside.
To fill the cupboards, first put 12 silkworms in each cupboard. Then push the full wheelbarrow around and rightclick the cupboards.
Tip No. 95:
Bats will not agro you if you are wearing a bat cape
Tags: clothing, combat, caves
Tip No. 96:
Not sure if this is already in here somewhere, but to get off of a horse, boat, wagon, etc you must hold control and then left click the floor
Tags: UI, boats, commands
Tip No. 97:
Tags: trollingSaergof wrote:Carry with yourself a dummy masterkey named "Main Gate" or similar. In case of hostile and lethal encounter that way you'll give the victor some merry running around.
Tip No. 98:
To change your camera style ingame, right or left click the ground and then type :cam bad and press enter. If you do not like the camera angle you can return it to default settings by typing :cam ortho
Tags: camera, commands,
Tip No. 99:
Tip No. 100:NOOBY93 wrote:https://streamable.com/u6smx (which one is it????)
To know the true direction of the quest, make the camera completely top-down so you only see the top of your head. Thank me later
Edit: This only applies when using :cam bad
Tags: security, claim, storageven wrote:You can [store your full study tables in claimed leantos] to protect your curios early world.
Taking from another person's leanto is an act of theft and destroying a claimed leanto is vandalism.
Tip No. 101:
Tags: third party, design, base building,Rayuaz wrote:You can use this nice little pattern grid tool to plan your village. It's very easy to use and saves your pallet, so you can easily add captions.
Tip No. 102:
PATCHEDIva wrote:For all cave inhabitants: you can build cupboards in the nearest burrow.
Tip No. 103:
Tags: palisade, brick wall, base buildingbolognaman wrote:You can place two cornerposts directly next to one another by using an intermediary cornerpost from a 3-tile wide gate.
Tip No. 104:
Tags: wild animal tamingThe_Blode wrote:I always keep a clover on me for horse purposes. Always. They're just too efficient to pass up.ninja_yodeler wrote:Always carry a clover or two with you while question, because sooner or later you're going to have to carry your boat of an annoying amount of land, or decide between that or leaving it behind. Much quicker process if you can find a horse close by to carry your shit at speed.
I'm sure it's in this thread already, but it's good to remember that you can budge right up against them and then use the clover to speed up the process a bit.
Tip No. 105:
You can give some wild animals clovers for perks. Wild sheep will let you sheer their wool and using a bucket on them will milk them (needs confirmation), cows can be milked and horses can be ridden. Giving these animals clovers is also the first step of the taming process.
Tags: clover, taming
Tip No. 106
Tags: Storage, space managementSarge wrote:Some early world tips:
So you have a cliff in your village and it's nothing but a pita? Wrong. Make that eyesore useful
Outdoor mini-cupboards that take no space and won't decay. And when you are more advanced, your storage becomes your mirkwood curio supply.
Logs logs everywhere cause we need fucktons for mansions and all kinds of early game shit. Except they take so much space even when packed neatly. Cliff them and if you're not as lazy as I am you can do it tidy and fit more:
You catch my drift by now. works great for boats too as well as your village's curio desks which you can comfortably access from the bottom or the top of the cliff to stock and manage.
Tip No. 107:
Tip No. 108:Tsutla wrote:Hunt for small game (squirrels, hedgehogs, rabbits) from horseback, by running them over.
Roadkill obtained this way is not capped by your survival (until the skinning, cleaning and butchering, which consequently caps the products). This is useful for gaining a little guality bump on some useful early materials.
tags: hunting, horse
Tags: mining, minigame,xTrainx wrote:abt79 wrote:The fact that cavedust drops .01-.08 kg of dust depending on how many of the 8 tiles around it will collapse (which usually means 1g or maybe 2) makes predicting the exact location of the bad tiles a whole lot easier, in case you didn't know
Tip No. 109:
Tags: combatMagicManICT wrote:If you haven't noticed, there's an icon of two crossed swords by the target picture top right corner. Click it to change your stance from aggressive to peaceful. When an animal flees, it changes it's stance to peaceful. If both are at peaceful, the combat breaks immediately. This applies to players, too, of course.
Tip No. 110:
Edit: Beach trash and fished items are part of a global item pool comprised of all items that have been dropped in the water across the entire mapAdder1234 wrote:A tip for finding nice things with fishing and collecting beach trash: If you know of a large siege or battle that's either happening right now or in the last day or so, go fishing and collecting beach trash. A lot of loot gets dropped in the water during sieges, either by the attackers not being able to carry any more stuff or by the people being attacked not wanting to let the attackers have any of their gear. In world nine I got a q118 bear cape and a q130 straw hat when I was a still a sprucecap this way.
Tags: beaches, forage
Tip No. 111:
Tags: Tree planting, herbloreMinnigin wrote:Not sure if this is general knowledge or not but here goes anyways. You can tell if a tree has stunted without waiting and watching it by inspecting it, if it tells you the quality and its not done growing than guess what? its done growing.
Tip No. 112:
Tags: third party client, quality of life, farming, feeding animals,Granger wrote:Works with all objects that accept right-clicked items, makes it easy to refuel steel crucibles with sticks without the danger of removing the steel in the making.jordancoles wrote:If you're using Amber client you can hold shift + alt and then right click a food item on a trough or chicken coop to autotrough it all
Tip No. 113:
Tags: decoration, fluff,Ants wrote:Objects on the wall can be used to add to already existing furniture. For instance, I present to you...
The Teddy chair.
Tip No. 114:
TBA
If you would like to submit a tip, please only include one tip per post so that it's easier for me to grab the quotes and seperate them as I go.
Also, at the end of your tip please include "Tags:" followed by some keywords for faster forum searches
Thank you
And remember,



























