Game Development: Paving the Way

Announcements about major changes in Haven & Hearth.
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Sevenless
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Re: Game Development: Paving the Way

Post by Sevenless »

Huh... "useless dreamcatchers" my ass. My shitty Q10 made one I've been carrying with me since I made my first hearth fire gave me a Q20 dream XD

Unless they never give more dreams or something.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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Lunarius_Haberdash
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Re: Game Development: Paving the Way

Post by Lunarius_Haberdash »

Can we "pave" with Hay? That was something I loved in Salem I'd love to see ported across, the way one paved with clay was pretty awesome as well.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
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Haba
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Re: Game Development: Paving the Way

Post by Haba »

CHANGE THE PAVEMENT TILE BACK TO WHAT IT WAS NOW!

Don't make us go Surströmming on your asses, faggots.
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MagicManICT
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Re: Game Development: Paving the Way

Post by MagicManICT »

Sevenless wrote:Huh... "useless dreamcatchers" my ass. My shitty Q10 made one I've been carrying with me since I made my first hearth fire gave me a Q20 dream XD
Nice unexpected surprise here. Maybe current looms will work properly? Might be worth testing them just to make sure they aren't total crap.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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spectacle
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Re: Game Development: Paving the Way

Post by spectacle »

jorb wrote:I really do apologize if this messed with your bases, but we cannot spend too much time attempting to retcon unfortunate sideeffects by means of various temporary adhoc nonsense, or we will never get anywhere.
How about changing the Gneiss paving texture to the old stone paving? Not completely authentic, but will keep our settlements looking the same as they were.

Nice work on the output ratio skills. It seems like mining is no longer unskilled labour. :D
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
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MagicManICT
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Re: Game Development: Paving the Way

Post by MagicManICT »

spectacle wrote: Nice work on the output ratio skills. It seems like mining is no longer unskilled labour. :D
Probably why the skills cost so much. Murder never cost that much.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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hazzor
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Re: Game Development: Paving the Way

Post by hazzor »

Image
come on... really? from nice to garbage, that's rough.
Oh boy, here I go cheesemaking again...
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FerrousToast
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Joined: Tue Dec 17, 2013 9:36 pm

Re: Game Development: Paving the Way

Post by FerrousToast »

matsaucem wrote:Before this patch when harvesting carrots with the white spots I would get 1 carrot and 10 seeds. I bought plant lore and now only get 12 seeds; Is this loss a bug or intended?
can someone please answer this? same here
Image
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hazzor
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Re: Game Development: Paving the Way

Post by hazzor »

FerrousToast wrote:
matsaucem wrote:Before this patch when harvesting carrots with the white spots I would get 1 carrot and 10 seeds. I bought plant lore and now only get 12 seeds; Is this loss a bug or intended?
can someone please answer this? same here
with both of the skills I just got 14 seeds, that is indeed shite, hopefully just an oversight
Oh boy, here I go cheesemaking again...
alioli
Posts: 136
Joined: Sat Aug 20, 2011 10:53 am

Re: Game Development: Paving the Way

Post by alioli »

the gneiss stone looks fine tbh - just not when you cover the ground with it

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