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Merla
- Posts: 94
- Joined: Sat Aug 29, 2015 12:26 pm
Re: visual indicator of harvestability for bushes and trees
Having branches visible would be nice also, if possible.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: visual indicator of harvestability for bushes and trees
Please give us reliable planted trees. Why have this huge berry bush farm if it only ever gets new fruit like 1 bush once a week when the rng decay god decides to grace the bush farm with a blessing. I wouldn't mind the visual indicator either.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Merla
- Posts: 94
- Joined: Sat Aug 29, 2015 12:26 pm
Re: visual indicator of harvestability for bushes and trees
Oh yes, reliable trees would be great, it's easy for a single person to clear a forest of its branches, seeds, fruits, nuts, berries, in just a single day. Perhaps fertilizing trees (one time) would make them forever replenish two times faster or something like that.Avu wrote:Please give us reliable planted trees. Why have this huge berry bush farm if it only ever gets new fruit like 1 bush once a week when the rng decay god decides to grace the bush farm with a blessing. I wouldn't mind the visual indicator either.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: visual indicator of harvestability for bushes and trees
I don't want twice as fast rng decay ticks that is still by definition unreliable. I want a system that gives me products every x days with maybe a bit of variation of some hours. Bush fruits, branches, bark, mulbery LEAVES all need to be waaaay more reliable.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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mobtown
- Posts: 144
- Joined: Mon Aug 31, 2015 4:25 pm
Re: visual indicator of harvestability for bushes and trees
visual id resources at a glance.. one of those "quality of life" things I hear so much about. do it
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Berries

Maybe when bush is out of berries, it should look that too?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Bushes models
TeckXKnight wrote:Merging with similar topics.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: visual indicator of harvestability for bushes and trees
^Avu wrote:I don't want twice as fast rng decay ticks that is still by definition unreliable. I want a system that gives me products every x days with maybe a bit of variation of some hours. Bush fruits, branches, bark, mulbery LEAVES all need to be waaaay more reliable.
Clay nodes regenerate with reliable RNG, bushes can too!
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system