visual indicator of harvestability for bushes and trees

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Merla
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Re: visual indicator of harvestability for bushes and trees

Post by Merla »

Having branches visible would be nice also, if possible.
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Avu
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Re: visual indicator of harvestability for bushes and trees

Post by Avu »

Please give us reliable planted trees. Why have this huge berry bush farm if it only ever gets new fruit like 1 bush once a week when the rng decay god decides to grace the bush farm with a blessing. I wouldn't mind the visual indicator either.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
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Merla
Posts: 94
Joined: Sat Aug 29, 2015 12:26 pm

Re: visual indicator of harvestability for bushes and trees

Post by Merla »

Avu wrote:Please give us reliable planted trees. Why have this huge berry bush farm if it only ever gets new fruit like 1 bush once a week when the rng decay god decides to grace the bush farm with a blessing. I wouldn't mind the visual indicator either.
Oh yes, reliable trees would be great, it's easy for a single person to clear a forest of its branches, seeds, fruits, nuts, berries, in just a single day. Perhaps fertilizing trees (one time) would make them forever replenish two times faster or something like that.
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Avu
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Re: visual indicator of harvestability for bushes and trees

Post by Avu »

I don't want twice as fast rng decay ticks that is still by definition unreliable. I want a system that gives me products every x days with maybe a bit of variation of some hours. Bush fruits, branches, bark, mulbery LEAVES all need to be waaaay more reliable.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
mobtown
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Re: visual indicator of harvestability for bushes and trees

Post by mobtown »

visual id resources at a glance.. one of those "quality of life" things I hear so much about. do it
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shubla
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Berries

Post by shubla »

Image
Maybe when bush is out of berries, it should look that too? :D
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sabinati
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Re: Bushes models

Post by sabinati »

TeckXKnight wrote:Merging with similar topics.
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Sevenless
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Re: visual indicator of harvestability for bushes and trees

Post by Sevenless »

Avu wrote:I don't want twice as fast rng decay ticks that is still by definition unreliable. I want a system that gives me products every x days with maybe a bit of variation of some hours. Bush fruits, branches, bark, mulbery LEAVES all need to be waaaay more reliable.
^

Clay nodes regenerate with reliable RNG, bushes can too!
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