Inspection let us know that Clay Cauldron unaffected by Clay

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naosnule
Posts: 394
Joined: Fri May 24, 2013 6:18 pm

Inspection let us know that Clay Cauldron unaffected by Clay

Post by naosnule »

So when you inspect a clay cauldron that had high Q clay used for it, the result is: 10.10.10.

Since other buildings are affected by the Q of all their materials, it seems buggy that Clay Cauldron Q isn't affected by Clay Q.
Procne
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Joined: Sat May 29, 2010 3:04 pm

Re: Inspection let us know that Clay Cauldron unaffected by

Post by Procne »

I think the general idea is that clay cauldron is supposed to be the inferior cauldron, and thus its quality cannot be used to raise products' quality
naosnule
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Re: Inspection let us know that Clay Cauldron unaffected by

Post by naosnule »

Procne wrote:I think the general idea is that clay cauldron is supposed to be the inferior cauldron, and thus its quality cannot be used to raise products' quality
While that may be the idea, it pays a dear price when it comes to consistency given that all other buildings with Q are affected by each of their material Q.

To avoid that "buff", they could just change the weight to something like Cauldron Q = floor (0.8*WoodQ + 0.2*ClayQ), so that all materials still affect the final Q, but woodQ is still more important than clay Q.
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Jeff
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Re: Inspection let us know that Clay Cauldron unaffected by

Post by Jeff »

If it is supposed to be capped at 10q, i guess putting that in the tooltip would be quite useful for the future.
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MagicManICT
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Re: Inspection let us know that Clay Cauldron unaffected by

Post by MagicManICT »

I've not noticed it lowering any qualities, whereas water used does. At least, not like it did last world where it really screwed with calculations.
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