So when you inspect a clay cauldron that had high Q clay used for it, the result is: 10.10.10.
Since other buildings are affected by the Q of all their materials, it seems buggy that Clay Cauldron Q isn't affected by Clay Q.
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naosnule
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Procne
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Re: Inspection let us know that Clay Cauldron unaffected by
I think the general idea is that clay cauldron is supposed to be the inferior cauldron, and thus its quality cannot be used to raise products' quality
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naosnule
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Re: Inspection let us know that Clay Cauldron unaffected by
While that may be the idea, it pays a dear price when it comes to consistency given that all other buildings with Q are affected by each of their material Q.Procne wrote:I think the general idea is that clay cauldron is supposed to be the inferior cauldron, and thus its quality cannot be used to raise products' quality
To avoid that "buff", they could just change the weight to something like Cauldron Q = floor (0.8*WoodQ + 0.2*ClayQ), so that all materials still affect the final Q, but woodQ is still more important than clay Q.
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Jeff
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Re: Inspection let us know that Clay Cauldron unaffected by
If it is supposed to be capped at 10q, i guess putting that in the tooltip would be quite useful for the future.
"I'm just an humble farmer, after all"
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MagicManICT
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Re: Inspection let us know that Clay Cauldron unaffected by
I've not noticed it lowering any qualities, whereas water used does. At least, not like it did last world where it really screwed with calculations.
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