Game Development: Musical Qualities

Announcements about major changes in Haven & Hearth.
Whisper
Posts: 102
Joined: Sun Jun 20, 2010 3:57 pm

Re: Game Development: Musical Qualities

Post by Whisper »

loftar wrote:
MagicManICT wrote:These are all workstations and buildings where quality doesn't matter.
It should perhaps be noted, though, that some objects have quality even though it doesn't matter (at least yet), just like it is for some inventory items. Bee skeps built since last week, for instance, do have quality, but it doesn't matter.

Just to avoid the impression that every object that has quality uses it.
Semi-unrelated to that, did chicken coop stop plummeting hen/cock qualities?
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loftar
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Re: Game Development: Musical Qualities

Post by loftar »

Whisper wrote:Semi-unrelated to that, did chicken coop stop plummeting hen/cock qualities?
jorb wrote:
CaptainMidget wrote:Worth a try asking, but has the quality bug for chickens been fixed yet?
We looked at it but couldn't seem to reproduce the problem in testing. I stickied it and made a bunch of requests for more info.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
ubersheva2
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Joined: Fri Apr 30, 2010 8:05 am

Re: Game Development: Musical Qualities

Post by ubersheva2 »

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kaka
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Re: Game Development: Musical Qualities

Post by kaka »

mipmiopin wrote:Is it possible to make so, that making some sound combinations start playing the old HnH's tracks by Kaka?
A la Ocarina of Time. That'd be cool.
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Galthon
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Re: Game Development: Musical Qualities

Post by Galthon »

Does Inspect round up to the nearest whole? Asking because my tea leaves, which are harvested off of transplanted wild bushes, and thus (10/10/10) are coming out (10/9/10), but inspect reports a table quality of (11/10/11).
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loftar
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Re: Game Development: Musical Qualities

Post by loftar »

Galthon wrote:Does Inspect round up to the nearest whole? Asking because my tea leaves, which are harvested off of transplanted wild bushes, and thus (10/10/10) are coming out (10/9/10), but inspect reports a table quality of (11/10/11).
There's no rounding taking place in presentation. Qualities are always stored as whole numbers, and rounding only happens when they are changed by various processes. That does sound weird, though. I'll try to reproduce and see.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
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Re: Game Development: Musical Qualities

Post by loftar »

mipmiopin wrote:Is it possible to make so, that making some sound combinations start playing the old HnH's tracks by Kaka?
Well, the main thing is that that music was MIDI music, and trying to play them through System MIDI had various complications, and for that reason I'm not too keen to move back to it. I've considered making my own synthesizer, but until such time as I do that, I think they will have to lie fallow.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Darruin
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Re: Game Development: Musical Qualities

Post by Darruin »

Metal axe is now more stamina efficient than the stone axe when chopping down trees.
Doesn't feel like it. Still takes me roughly 3 stam bars to chop a tree with the metal axe.
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DDDsDD999
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Re: Game Development: Musical Qualities

Post by DDDsDD999 »

Darruin wrote:
Metal axe is now more stamina efficient than the stone axe when chopping down trees.
Doesn't feel like it. Still takes me roughly 3 stam bars to chop a tree with the metal axe.
Same. Might be more like 2.5 bars, but pretty unnoticeable.
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Kaios
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Re: Game Development: Musical Qualities

Post by Kaios »

Since someone bumped this anyways,
loftar wrote:
mipmiopin wrote:Is it possible to make so, that making some sound combinations start playing the old HnH's tracks by Kaka?
Well, the main thing is that that music was MIDI music, and trying to play them through System MIDI had various complications, and for that reason I'm not too keen to move back to it. I've considered making my own synthesizer, but until such time as I do that, I think they will have to lie fallow.
Where can I get these MIDIs?

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