I guess this is likely a bit of work since items seem to be hardcoded, but nonetheless I wanted to suggest the idea.
When we're cooking, we have recipes like pie and many different fruits that seem appropriate for pie-ifying. However, we're hard locked to only having pies of the available types. It would be a neat ability if we could use any acceptable fruit (whatever that criteria happens to be) and get a pie of that fruit type. Preferably without having hard coded pie types, so this could be more flexible in the future.
Under that system, making a pie of something would add as a FEP multipler on the base fruit, possibly with a secondary stat added to all pies. I'd personally say FEP of the filling * an appropriate multiplier + a sliver of con perhaps?
This would instantly give all of the various FEP fruits in game a use in one fell swoop, and open up possibility for similar style recipes such as stews and soups without needing to hardcode a million different items in game.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Mix n Match cooking
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Mix n Match cooking
I smell Salem mechanics, and I like it. It would be optimal if all food could be processed into other types of food, and carry over FEP + new ones.
Birch Bark Salmon, for instance... (Cedar Plank Roasted Salmon is a thing, after all)
Birch Bark Salmon, for instance... (Cedar Plank Roasted Salmon is a thing, after all)
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Mix n Match cooking
Completely forgot salem had that tbh. Special recipes are nice, but at the same time having generic recipes that take everything really round out the food system imo.Lunarius_Haberdash wrote:I smell Salem mechanics, and I like it. It would be optimal if all food could be processed into other types of food, and carry over FEP + new ones.
Birch Bark Salmon, for instance... (Cedar Plank Roasted Salmon is a thing, after all)
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system