Add some stones that are forageable, so new players around starter area dont quit playing because its impossible to find boulder for stone axe. Like flints in salem.
Or maybe boulders could respawn in areas with no boulders?
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shubla
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Foreageable stones

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jorb
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Re: Foreageable stones
Yeah, that's probably a good idea.
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endiron
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Re: Foreageable stones
Definitely a great idea, and also maybe make foragable surface ores visible when using rustroot extract (within the radius searched) giving even more incentive to make and use it.
Or just make foragable surface ores visible in general (however rare), and using rustroot extract might spawn a few more within that radius.
Definitely a welcome change for latecomers who have no luck at getting ore once caves are claimed & ore boulders are gobbled up
Or just make foragable surface ores visible in general (however rare), and using rustroot extract might spawn a few more within that radius.
Definitely a welcome change for latecomers who have no luck at getting ore once caves are claimed & ore boulders are gobbled up
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Sevenless
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Re: Foreageable stones
I don't think forageable ores would be a worthwhile addition. There's no way you'd get enough to make it meaningful unless they were ultra common? At least not if we're talking under the current system. I could envision "found" boulders through rustroot that would give access to Q10 HE and Ochre or somesuch in the future.
Maybe a dig spot found through rustroot that you use a shovel on to get a small carriable boulder of the appropriate type?
Maybe a dig spot found through rustroot that you use a shovel on to get a small carriable boulder of the appropriate type?
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endiron
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Re: Foreageable stones
I'm not proposing it as a substantial substitute for mining or finding boulders, just something to help get over the hurdle of making initial metal objects as well as supplement those who haven't had much luck within their own mines or caves.
Something to bridge the gap between the super easily available ores at the world's start & the quest for a minehole that latecomers go on
Something to bridge the gap between the super easily available ores at the world's start & the quest for a minehole that latecomers go on
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Sevenless
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Re: Foreageable stones
That's the thing, it needs to be at least semi substantial to do that. Your metal needs require at least 7 bars to anvil/hammer make outside the grinder/cauldron. And then you need whatever it is you need, at least shovel/saw. If it's just the odd ore off the ground, it won't help you get past that hurdle.endiron wrote:I'm not proposing it as a substantial substitute for mining or finding boulders, just something to help get over the hurdle of making initial metal objects as well as supplement those who haven't had much luck within their own mines or caves.
Something to bridge the gap between the super easily available ores at the world's start & the quest for a minehole that latecomers go on
So a beginner to get the basic needs met (ignoring pickaxe) needs at least 3+6+5+2+1+1 = 18 bars. 2-3 ore per foraging run just feels mean considering you'd need something like 225 units of iron ochre to achieve your basic needs I outlined.
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endiron
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Re: Foreageable stones
Well, we might not be able to get jorb to do much with it if it isn't a little bit mean initially
But, I do think you're right that it would be pretty grueling to only get that much.
Maybe if he's feeling generous, make each foragable rock spot give a random amount of ore (1-3 or 1-5 or something to that effect, small amounts that can add up) rather than just one.
And maybe make the trade off for this something close to what you were saying, that each ore spot would require you to carry around a shovel -- sacrificing a hand slot used for something else.
But, I do think you're right that it would be pretty grueling to only get that much.
Maybe if he's feeling generous, make each foragable rock spot give a random amount of ore (1-3 or 1-5 or something to that effect, small amounts that can add up) rather than just one.
And maybe make the trade off for this something close to what you were saying, that each ore spot would require you to carry around a shovel -- sacrificing a hand slot used for something else.
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maze
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Re: Foreageable stones
+1 make this happen next patch.shubla wrote:Add some stones that are forageable, so new players around starter area dont quit playing because its impossible to find boulder for stone axe. Like flints in salem.
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Lunarius_Haberdash
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Re: Foreageable stones
I was going to propose that since we can now use stones to raise the soil, perhaps it would make sense for digging to occasionally cough up stones?
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bmjclark
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Re: Foreageable stones
It would be nice to make an initial mine support though. If you can't find an ore boulder you're likely in for a lot of cave ins before you can successfully mine enough oreSevenless wrote:That's the thing, it needs to be at least semi substantial to do that. Your metal needs require at least 7 bars to anvil/hammer make outside the grinder/cauldron. And then you need whatever it is you need, at least shovel/saw. If it's just the odd ore off the ground, it won't help you get past that hurdle.endiron wrote:I'm not proposing it as a substantial substitute for mining or finding boulders, just something to help get over the hurdle of making initial metal objects as well as supplement those who haven't had much luck within their own mines or caves.
Something to bridge the gap between the super easily available ores at the world's start & the quest for a minehole that latecomers go on
So a beginner to get the basic needs met (ignoring pickaxe) needs at least 3+6+5+2+1+1 = 18 bars. 2-3 ore per foraging run just feels mean considering you'd need something like 225 units of iron ochre to achieve your basic needs I outlined.
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