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InterCityFirmWhu
- Posts: 21
- Joined: Mon Aug 31, 2015 4:58 pm
Re: [v1.11] BDew's client and map stitcher - Updated 28/09
any way to get Bar of Wrought Iron TIme Left to work
?


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naosnule
- Posts: 394
- Joined: Fri May 24, 2013 6:18 pm
Re: [v1.11] BDew's client and map stitcher - Updated 28/09
Question:
Does the "automatic study" require that you are logged in to your character? Or is it enough to just be in the character selection screen?
Does the "automatic study" require that you are logged in to your character? Or is it enough to just be in the character selection screen?
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h3retostay
- Posts: 213
- Joined: Thu Jul 08, 2010 2:25 am
Re: [v1.11] BDew's client and map stitcher - Updated 28/09
Really never stop impressing me Bdew! But I have a question about the map I see an xml file on the bottom of my folder named markers but I do not know how to set markers.... would be awesome to make a way to set markers in game that after you combine you can see that marker! You have a great client man keep up the good work!!
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bdew
- Posts: 179
- Joined: Mon Mar 22, 2010 3:27 pm
Re: [v1.11] BDew's client and map stitcher - Updated 28/09
Wait with the window open. It needs 2 updates of the progress % to calculate.InterCityFirmWhu wrote:any way to get Bar of Wrought Iron TIme Left to work?
Need to be logged in, though i'm planning to address that in the future.naosnule wrote:Does the "automatic study" require that you are logged in to your character? Or is it enough to just be in the character selection screen?
Probably a leftover from some other client. I don't use that.h3retostay wrote:Really never stop impressing me Bdew! But I have a question about the map I see an xml file on the bottom of my folder named markers but I do not know how to set markers.... would be awesome to make a way to set markers in game that after you combine you can see that marker! You have a great client man keep up the good work!!
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naosnule
- Posts: 394
- Joined: Fri May 24, 2013 6:18 pm
Re: [v1.11] BDew's client and map stitcher - Updated 28/09
Thanks!bdew wrote:Need to be logged in, though i'm planning to address that in the future.naosnule wrote:Does the "automatic study" require that you are logged in to your character? Or is it enough to just be in the character selection screen?
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Drevar
- Posts: 201
- Joined: Mon Aug 16, 2010 9:38 pm
Re: [v1.11] BDew's client and map stitcher - Updated 28/09
Minor display issue: With the equipment window open, leeches will feed and bloat, but the displayed quality won't update (tooltip will show correct qualities). Removing them updates their value.
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Beartamer
- Posts: 7
- Joined: Fri Aug 28, 2015 5:22 pm
Re: [v1.11] BDew's client and map stitcher - Updated 28/09
When i try running this on OS i get Connection refused when trying to log in.
What am i doing wrong?
What am i doing wrong?
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bdew
- Posts: 179
- Joined: Mon Mar 22, 2010 3:27 pm
Re: [v1.11] BDew's client and map stitcher - Updated 28/09
Do you mean OS X? Make sure you are using the full command line from the original post.Beartamer wrote:When i try running this on OS i get Connection refused when trying to log in.
What am i doing wrong?
Also FYI all clients (including the official ones) are very broken on Macs at the moment, atleast on the mac i've tried.
Yeah i've noticed that too, also happens with seed stacks. will be fixed in next update.Drevar wrote:Minor display issue: With the equipment window open, leeches will feed and bloat, but the displayed quality won't update (tooltip will show correct qualities). Removing them updates their value.
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Drevar
- Posts: 201
- Joined: Mon Aug 16, 2010 9:38 pm
Re: [v1.11] BDew's client and map stitcher - Updated 28/09
Feature request to add server time
Some kind of customizeable alarm system based on server time would be a nice compliment to that, but not a huge deal.
Would also like to add another vote for simplified crops.
Would also like to add another vote for simplified crops.
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bdew
- Posts: 179
- Joined: Mon Mar 22, 2010 3:27 pm
Re: [v1.11] BDew's client and map stitcher - Updated 28/09
I'll look into adding server time.Drevar wrote:Feature request to add server timeSome kind of customizeable alarm system based on server time would be a nice compliment to that, but not a huge deal.
Would also like to add another vote for simplified crops.
The thing with simplified crops - it requires adding replacement code based on decompiled code in resources. This code is not (as far as i know) covered by the license of the client, and technically - distributing it in modified form is copyright violation.
Now, for now Seatribe don't seem to care about it in other clients, so i might do it, not decided yet.
Edit: Actually i think i'll add suport for a custom resources folder, in which you would be able to drop the simple crops res file if you want to. It will not be part of the main client download.
Also you can outright disable crops using CTRL+V for now.