[v2.0.1] BDew's client and map stitcher - Updated 19/01

Forum for alternative clients, mods & discussions on the same.
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InterCityFirmWhu
Posts: 21
Joined: Mon Aug 31, 2015 4:58 pm

Re: [v1.11] BDew's client and map stitcher - Updated 28/09

Post by InterCityFirmWhu »

any way to get Bar of Wrought Iron TIme Left to work :D?

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naosnule
Posts: 394
Joined: Fri May 24, 2013 6:18 pm

Re: [v1.11] BDew's client and map stitcher - Updated 28/09

Post by naosnule »

Question:

Does the "automatic study" require that you are logged in to your character? Or is it enough to just be in the character selection screen?
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h3retostay
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Joined: Thu Jul 08, 2010 2:25 am

Re: [v1.11] BDew's client and map stitcher - Updated 28/09

Post by h3retostay »

Really never stop impressing me Bdew! But I have a question about the map I see an xml file on the bottom of my folder named markers but I do not know how to set markers.... would be awesome to make a way to set markers in game that after you combine you can see that marker! You have a great client man keep up the good work!!
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bdew
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Joined: Mon Mar 22, 2010 3:27 pm

Re: [v1.11] BDew's client and map stitcher - Updated 28/09

Post by bdew »

InterCityFirmWhu wrote:any way to get Bar of Wrought Iron TIme Left to work :D?

Image
Wait with the window open. It needs 2 updates of the progress % to calculate.
naosnule wrote:Does the "automatic study" require that you are logged in to your character? Or is it enough to just be in the character selection screen?
Need to be logged in, though i'm planning to address that in the future.
h3retostay wrote:Really never stop impressing me Bdew! But I have a question about the map I see an xml file on the bottom of my folder named markers but I do not know how to set markers.... would be awesome to make a way to set markers in game that after you combine you can see that marker! You have a great client man keep up the good work!!
Probably a leftover from some other client. I don't use that.
naosnule
Posts: 394
Joined: Fri May 24, 2013 6:18 pm

Re: [v1.11] BDew's client and map stitcher - Updated 28/09

Post by naosnule »

bdew wrote:
naosnule wrote:Does the "automatic study" require that you are logged in to your character? Or is it enough to just be in the character selection screen?
Need to be logged in, though i'm planning to address that in the future.
Thanks!
Drevar
Posts: 201
Joined: Mon Aug 16, 2010 9:38 pm

Re: [v1.11] BDew's client and map stitcher - Updated 28/09

Post by Drevar »

Minor display issue: With the equipment window open, leeches will feed and bloat, but the displayed quality won't update (tooltip will show correct qualities). Removing them updates their value.
Beartamer
Posts: 7
Joined: Fri Aug 28, 2015 5:22 pm

Re: [v1.11] BDew's client and map stitcher - Updated 28/09

Post by Beartamer »

When i try running this on OS i get Connection refused when trying to log in.

What am i doing wrong? :(
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bdew
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Joined: Mon Mar 22, 2010 3:27 pm

Re: [v1.11] BDew's client and map stitcher - Updated 28/09

Post by bdew »

Beartamer wrote:When i try running this on OS i get Connection refused when trying to log in.

What am i doing wrong? :(
Do you mean OS X? Make sure you are using the full command line from the original post.

Also FYI all clients (including the official ones) are very broken on Macs at the moment, atleast on the mac i've tried.
Drevar wrote:Minor display issue: With the equipment window open, leeches will feed and bloat, but the displayed quality won't update (tooltip will show correct qualities). Removing them updates their value.
Yeah i've noticed that too, also happens with seed stacks. will be fixed in next update.
Drevar
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Joined: Mon Aug 16, 2010 9:38 pm

Re: [v1.11] BDew's client and map stitcher - Updated 28/09

Post by Drevar »

Feature request to add server time :) Some kind of customizeable alarm system based on server time would be a nice compliment to that, but not a huge deal.

Would also like to add another vote for simplified crops.
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bdew
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Re: [v1.11] BDew's client and map stitcher - Updated 28/09

Post by bdew »

Drevar wrote:Feature request to add server time :) Some kind of customizeable alarm system based on server time would be a nice compliment to that, but not a huge deal.

Would also like to add another vote for simplified crops.
I'll look into adding server time.

The thing with simplified crops - it requires adding replacement code based on decompiled code in resources. This code is not (as far as i know) covered by the license of the client, and technically - distributing it in modified form is copyright violation.

Now, for now Seatribe don't seem to care about it in other clients, so i might do it, not decided yet.

Edit: Actually i think i'll add suport for a custom resources folder, in which you would be able to drop the simple crops res file if you want to. It will not be part of the main client download.

Also you can outright disable crops using CTRL+V for now.

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