Game Development: Bugskatchewan

Announcements about major changes in Haven & Hearth.
User avatar
TeckXKnight
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Game Development: Bugskatchewan

Post by TeckXKnight »

Approx: Badger Botillo
500% Energy, 3.5 hunger
5 Con, 2.5 Agi
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Bugskatchewan

Post by sabinati »

Lunarius_Haberdash wrote:
MagicManICT wrote:I can't speak for barley without looking it up (48 lbs to a bushel), but typical wheat harvests in my neck of the world is about 40 bushels (60 lbs, or 27.25 kg) per acre (4046 sq m). An acre would be around 63x64 tiles. US Ag report says barley is about 45 bushels per acre. Have fun doing the math if you want "realistic" numbers.
Using Colorado's average it's 25 bushels of Barley an acre (though it can be as high as 40, in particularly fruitful years). That comes out to about 3.36 tiles per pound (or approximately 7 tiles per KG) for a 1 KG loaf of bread for 25 bushels per acre, or 2 tiles per loaf of 1kg bread on a 40 bushel an acre field.

In short, these new yields are STUPID, and the previous one was far more accurate. 2.5 loaves of 1kg bread per tile is just over the top.
WELL REAL BREAD LOAVES ONLY NEED .5 KG OF FLOUR SO SUCK IT
User avatar
burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: Bugskatchewan

Post by burgingham »

Realism hurr durr...
User avatar
Haba
Posts: 666
Joined: Sun Nov 01, 2009 9:36 pm

Re: Game Development: Bugskatchewan

Post by Haba »

HEY HEY HEY THE GAME ISN'T TEDIOUS ENOUGH YET

IN REAL LIFE IT TAKES 2000 SILK MOTHS COCOONS TO MAKE A SINGLE CLOTH
Lpzie
Posts: 22
Joined: Sat Oct 31, 2009 7:56 am

Re: Game Development: Bugskatchewan

Post by Lpzie »

Can we no longer study multiple Bond Blood's ?
User avatar
Grable
Posts: 885
Joined: Mon Feb 14, 2011 8:03 am

Re: Game Development: Bugskatchewan

Post by Grable »

more int food ples
User avatar
TeckXKnight
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Game Development: Bugskatchewan

Post by TeckXKnight »

Grable wrote:more int food ples
Make more blueberry pies and fox wurst.
User avatar
Asgaroth22
Posts: 625
Joined: Mon Jan 09, 2012 8:08 pm

Re: Game Development: Bugskatchewan

Post by Asgaroth22 »

Anyone figured out what's needed for stitch patch?
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
Procne
Posts: 984
Joined: Sat May 29, 2010 3:04 pm

Re: Game Development: Bugskatchewan

Post by Procne »

As to the seed to flour ratio it seems it's more efficient in legacy. Pie requires now on average 0.6-0.7 kg flour. In Legacy it was 1 unit. Now from 1 tile you get 15 seeds (with all skills), 5 go to replant, 10 to grind for 1kg of flour. In Legacy from 1 tile you got 3 seeds, 1 to replant and 2 to grind into 1 unit of flour. So in Legacy 1 tile was enough for 1 pie, now it's 1 tile for slightly more than 1 pie.

However unrealistic it is I fail to see the problem. Flour is not the only cost of a pie. You still have to make dough, collect other ingredients and bake it in ovens. I'm glad to not have spend a lot of time maintaining huge barley fields to produce pies
User avatar
g1real
Posts: 881
Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: Game Development: Bugskatchewan

Post by g1real »

Can now load mirkwood logs onto Wagons.
Hah, what? I could do that before this patch.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)

Return to “Announcements”