Approx: Badger Botillo
500% Energy, 3.5 hunger
5 Con, 2.5 Agi
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TeckXKnight
- Posts: 8274
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- Location: How Do I?
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sabinati
- Posts: 15527
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Re: Game Development: Bugskatchewan
WELL REAL BREAD LOAVES ONLY NEED .5 KG OF FLOUR SO SUCK ITLunarius_Haberdash wrote:Using Colorado's average it's 25 bushels of Barley an acre (though it can be as high as 40, in particularly fruitful years). That comes out to about 3.36 tiles per pound (or approximately 7 tiles per KG) for a 1 KG loaf of bread for 25 bushels per acre, or 2 tiles per loaf of 1kg bread on a 40 bushel an acre field.MagicManICT wrote:I can't speak for barley without looking it up (48 lbs to a bushel), but typical wheat harvests in my neck of the world is about 40 bushels (60 lbs, or 27.25 kg) per acre (4046 sq m). An acre would be around 63x64 tiles. US Ag report says barley is about 45 bushels per acre. Have fun doing the math if you want "realistic" numbers.
In short, these new yields are STUPID, and the previous one was far more accurate. 2.5 loaves of 1kg bread per tile is just over the top.
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burgingham
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Re: Game Development: Bugskatchewan
Realism hurr durr...
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Haba
- Posts: 666
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Re: Game Development: Bugskatchewan
HEY HEY HEY THE GAME ISN'T TEDIOUS ENOUGH YET
IN REAL LIFE IT TAKES 2000 SILK MOTHS COCOONS TO MAKE A SINGLE CLOTH
IN REAL LIFE IT TAKES 2000 SILK MOTHS COCOONS TO MAKE A SINGLE CLOTH
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Lpzie
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Re: Game Development: Bugskatchewan
Can we no longer study multiple Bond Blood's ?
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Grable
- Posts: 885
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Re: Game Development: Bugskatchewan
more int food ples
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TeckXKnight
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Re: Game Development: Bugskatchewan
Make more blueberry pies and fox wurst.Grable wrote:more int food ples
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Asgaroth22
- Posts: 625
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Re: Game Development: Bugskatchewan
Anyone figured out what's needed for stitch patch?
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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Procne
- Posts: 984
- Joined: Sat May 29, 2010 3:04 pm
Re: Game Development: Bugskatchewan
As to the seed to flour ratio it seems it's more efficient in legacy. Pie requires now on average 0.6-0.7 kg flour. In Legacy it was 1 unit. Now from 1 tile you get 15 seeds (with all skills), 5 go to replant, 10 to grind for 1kg of flour. In Legacy from 1 tile you got 3 seeds, 1 to replant and 2 to grind into 1 unit of flour. So in Legacy 1 tile was enough for 1 pie, now it's 1 tile for slightly more than 1 pie.
However unrealistic it is I fail to see the problem. Flour is not the only cost of a pie. You still have to make dough, collect other ingredients and bake it in ovens. I'm glad to not have spend a lot of time maintaining huge barley fields to produce pies
However unrealistic it is I fail to see the problem. Flour is not the only cost of a pie. You still have to make dough, collect other ingredients and bake it in ovens. I'm glad to not have spend a lot of time maintaining huge barley fields to produce pies
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g1real
- Posts: 881
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- Location: You are now breathing manually.
Re: Game Development: Bugskatchewan
Hah, what? I could do that before this patch.Can now load mirkwood logs onto Wagons.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?