locks expanded

Thoughts on the further development of Haven & Hearth? Feel free to opine!

locks expanded

Postby tripp » Thu Oct 08, 2015 10:41 pm

maybe have locks work on houses and cellars in addition to gates
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Re: locks expanded

Postby Vigilance » Thu Oct 08, 2015 10:59 pm

Only if there is a meaningful way to circumvent the locks other than a battering ram. That would be too insane to break in to every house in a village with a ram.
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Re: locks expanded

Postby mattresses » Thu Oct 08, 2015 11:02 pm

yes pliss, chests too.
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Re: locks expanded

Postby tripp » Thu Oct 08, 2015 11:07 pm

Only if there is a meaningful way to circumvent the locks other than a battering ram.


maybe some sort of lockpick mechanism like in skyrim

maybe the higher your intelligence/stealth, the greater your success, and if you fail, the lockpick breaks
wood lockpicks for 1 attempt'
metal lockpicks for 3 attempts

just an idea
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Re: locks expanded

Postby Lunarius_Haberdash » Thu Oct 08, 2015 11:58 pm

What I want is a key that can open a bunch of locks.

But still have the option to have individual keys for those locks.

That way you can choose what keys to give to who, while keeping a truly 'master key'.
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