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tripp
- Posts: 76
- Joined: Thu Jan 23, 2014 2:24 am
locks expanded
maybe have locks work on houses and cellars in addition to gates
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: locks expanded
Only if there is a meaningful way to circumvent the locks other than a battering ram. That would be too insane to break in to every house in a village with a ram.

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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mattresses
- Posts: 66
- Joined: Mon Jan 11, 2010 11:13 am
Re: locks expanded
yes pliss, chests too.
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tripp
- Posts: 76
- Joined: Thu Jan 23, 2014 2:24 am
Re: locks expanded
maybe some sort of lockpick mechanism like in skyrimOnly if there is a meaningful way to circumvent the locks other than a battering ram.
maybe the higher your intelligence/stealth, the greater your success, and if you fail, the lockpick breaks
wood lockpicks for 1 attempt'
metal lockpicks for 3 attempts
just an idea
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: locks expanded
What I want is a key that can open a bunch of locks.
But still have the option to have individual keys for those locks.
That way you can choose what keys to give to who, while keeping a truly 'master key'.
But still have the option to have individual keys for those locks.
That way you can choose what keys to give to who, while keeping a truly 'master key'.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.