locks expanded

Thoughts on the further development of Haven & Hearth? Feel free to opine!
tripp
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locks expanded

Post by tripp »

maybe have locks work on houses and cellars in addition to gates
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Vigilance
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Re: locks expanded

Post by Vigilance »

Only if there is a meaningful way to circumvent the locks other than a battering ram. That would be too insane to break in to every house in a village with a ram.
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mattresses
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Re: locks expanded

Post by mattresses »

yes pliss, chests too.
tripp
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Re: locks expanded

Post by tripp »

Only if there is a meaningful way to circumvent the locks other than a battering ram.
maybe some sort of lockpick mechanism like in skyrim

maybe the higher your intelligence/stealth, the greater your success, and if you fail, the lockpick breaks
wood lockpicks for 1 attempt'
metal lockpicks for 3 attempts

just an idea
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Lunarius_Haberdash
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Re: locks expanded

Post by Lunarius_Haberdash »

What I want is a key that can open a bunch of locks.

But still have the option to have individual keys for those locks.

That way you can choose what keys to give to who, while keeping a truly 'master key'.
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