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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Town claims on surface and in caves/mines
If a village claim goes over a cave or a minehole it should just cover the minehole surface area or in the case of the cave a pclaim sized box around it which you could then extend from.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Town claims on surface and in caves/mines
I didn't meant it should go down automatically. I meant it should go down through mineholes for a limited area the minehole acting like a banner or statue on both levels. If you build another minehole in that area or a banner extending from that area you go down another level so on and so forth. I think I read the initial post wrong. We're arguing same thing sorry.Sevenless wrote:Rather than making it automatically extend to 5, make it so you can banner on L2 that extends to L3?Avu wrote:Why? Make mineholes an authority object if within town limits. If I want to wall and dig each level 2 level 5 why not have a town to level 5? I'm probably not within the right exploity mindset so enlighten me why going lower is a problem. I mean people will have to make alt towns for lower levels if they do want to claim underlevels anyway. Not that I see much reason why they would other than vaults.
It's still less hassle than building an alt town, but new territory doesn't have to be free y'know?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Procne
- Posts: 984
- Joined: Sat May 29, 2010 3:04 pm
Re: Town claims on surface and in caves/mines
+1Kaios wrote:If a village claim goes over a cave or a minehole it should just cover the minehole surface area or in the case of the cave a pclaim sized box around it which you could then extend from.
If the claims were supposed to extend below ground then that's how it should work
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Town claims on surface and in caves/mines
I agree with Kaios. Claims should be extended from a small existing section if claimed over from above.
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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Town claims on surface and in caves/mines
This would be a very good feature to get into the game as soon as possible, ideally before people start building separate village idols under their towns.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Town claims on surface and in caves/mines
Cool, glad we're on the same side then. I think this would be pretty neat if it gets programmed.Avu wrote:I didn't meant it should go down automatically. I meant it should go down through mineholes for a limited area the minehole acting like a banner or statue on both levels. If you build another minehole in that area or a banner extending from that area you go down another level so on and so forth. I think I read the initial post wrong. We're arguing same thing sorry.Sevenless wrote:Rather than making it automatically extend to 5, make it so you can banner on L2 that extends to L3?Avu wrote:Why? Make mineholes an authority object if within town limits. If I want to wall and dig each level 2 level 5 why not have a town to level 5? I'm probably not within the right exploity mindset so enlighten me why going lower is a problem. I mean people will have to make alt towns for lower levels if they do want to claim underlevels anyway. Not that I see much reason why they would other than vaults.
It's still less hassle than building an alt town, but new territory doesn't have to be free y'know?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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CloudJhi
- Posts: 456
- Joined: Thu Aug 09, 2012 11:06 am
- Location: The Pearl of the Orient
Re: Town claims on surface and in caves/mines
Would be great to have asap, I don't want to deal with the headache of oathing and reoathing due to alt towns.LadyV wrote:I agree with Kaios. Claims should be extended from a small existing section if claimed over from above.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: Town claims on surface and in caves/mines
Would you even need alt vclaims now that crossroads are dead and you can't use vclaims as a weapon anymore?
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Town claims on surface and in caves/mines
its mainly do to claiming nodes and under city.Karede wrote:Would you even need alt vclaims now that crossroads are dead and you can't use vclaims as a weapon anymore?
Currently I have a few places that my Vclaim should claim cuz of the mine hole....but cant. instead need to throw up a claim on the bottom and expand it so the miners have somewhere to work, and I need to keep feeding it so that it does not die....really annoying (little) task.
the town claim also helps so people can grief claim areas of your mine....whats a real issues at the moment in my mine...
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