donkeys

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Turtlesir
Posts: 813
Joined: Fri Aug 28, 2015 3:55 pm
Location: five levels under the sea

donkeys

Post by Turtlesir »

ponies, when tamed, instead of a horse turn into a donkey. this gentle fellow moves much slower than a pony, but can carry two objects on his sides (like the sacks on a cart). of course they can pull wagons like an ox too. it's the perfect forager companion! i don't think it would be overpowered this way because of the speed decrease and we can already use carts to move stuff around. people who want speed to raid and such would still use wild ponies. it's just fun and useful.

Image
User avatar
Thuzzy
Posts: 102
Joined: Mon Jun 01, 2015 9:25 pm

Re: donkeys

Post by Thuzzy »

I like this.
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: donkeys

Post by shubla »

This would be neat. They could walk on crawl speed and carry two objects like boat.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
DaniAngione
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: donkeys

Post by DaniAngione »

I liked this idea, but I'm also fond of having tamed horses and a rich/neat horse breeding system.

Maybe donkeys could be the 'unlucky' turn of taming a horse (I also want them in the game but I'm not sure which other animal could be added to become a donkey)
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
Onep
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: donkeys

Post by Onep »

I just had this conversation last night on teamspeak. We need donkeys for all the inevitable ass puns.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: donkeys

Post by maze »

if I remember correctly. :?
jorb wrote: Doesn't fit my image of the setting, unfortunately, but thanks for the suggestion.
but I do agree these would be cool to see~ helping with farm work and such with larger scale farms :o
Administrator of CoS
game ideas
User avatar
theoddfielding
Posts: 14
Joined: Thu Apr 01, 2010 1:16 am

Re: donkeys

Post by theoddfielding »

Well, we got, y'know, tubers, so maybe we can have pack-pigs.
User avatar
Turtlesir
Posts: 813
Joined: Fri Aug 28, 2015 3:55 pm
Location: five levels under the sea

Re: donkeys

Post by Turtlesir »

maze wrote:if I remember correctly. :?
jorb wrote: Doesn't fit my image of the setting, unfortunately, but thanks for the suggestion.
but I do agree these would be cool to see~ helping with farm work and such with larger scale farms :o
why? there were donkeys in medieval germany.

lol jorb never likes my suggestions. oh well. i'm gonna keep suggesting them anyway. 8-)
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: donkeys

Post by jorb »

I don't mind donkeys at all. That'd be cool.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: donkeys

Post by sabinati »

> donkeys
> swamps
> onions

shrek life 3 confimed

Return to “Critique & Ideas”