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Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
donkeys
ponies, when tamed, instead of a horse turn into a donkey. this gentle fellow moves much slower than a pony, but can carry two objects on his sides (like the sacks on a cart). of course they can pull wagons like an ox too. it's the perfect forager companion! i don't think it would be overpowered this way because of the speed decrease and we can already use carts to move stuff around. people who want speed to raid and such would still use wild ponies. it's just fun and useful.

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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: donkeys
This would be neat. They could walk on crawl speed and carry two objects like boat.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: donkeys
I liked this idea, but I'm also fond of having tamed horses and a rich/neat horse breeding system.
Maybe donkeys could be the 'unlucky' turn of taming a horse (I also want them in the game but I'm not sure which other animal could be added to become a donkey)
Maybe donkeys could be the 'unlucky' turn of taming a horse (I also want them in the game but I'm not sure which other animal could be added to become a donkey)
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
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W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: donkeys
I just had this conversation last night on teamspeak. We need donkeys for all the inevitable ass puns.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: donkeys
if I remember correctly.

but I do agree these would be cool to see~ helping with farm work and such with larger scale farmsjorb wrote: Doesn't fit my image of the setting, unfortunately, but thanks for the suggestion.
Administrator of CoS
game ideas
game ideas
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theoddfielding
- Posts: 14
- Joined: Thu Apr 01, 2010 1:16 am
Re: donkeys
Well, we got, y'know, tubers, so maybe we can have pack-pigs.
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Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
Re: donkeys
why? there were donkeys in medieval germany.maze wrote:if I remember correctly.![]()
but I do agree these would be cool to see~ helping with farm work and such with larger scale farmsjorb wrote: Doesn't fit my image of the setting, unfortunately, but thanks for the suggestion.
lol jorb never likes my suggestions. oh well. i'm gonna keep suggesting them anyway.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: donkeys
I don't mind donkeys at all. That'd be cool.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: donkeys
> donkeys
> swamps
> onions
shrek life 3 confimed
> swamps
> onions
shrek life 3 confimed