It really annoys me when my friends down at dis have to lose out on several kills, because of signporting in combat. Please fix.
Example A: viewtopic.php?f=43&p=579039#p579039
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overtyped
- Posts: 3906
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- Location: Quaran book burning festival
Please stop trail porting during combat
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Robben_DuMarsch
- Posts: 2646
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Re: Please stop trail porting during combat
Someone is in combat with you. Your being hit with a sword in the butt.
But suddenly your progress bar completes and you escape away back to the hole you came from!
Probably not a good place in PVP.
But suddenly your progress bar completes and you escape away back to the hole you came from!
Probably not a good place in PVP.
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banok
- Posts: 696
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- Location: Homeless by choice
Re: Please stop trail porting during combat
Anyone can use signpost to purse.
If there was no end post and we used waylaid to escape then yeah its kinda dumb, but that wasn't even the case. Git gud.
If there was no end post and we used waylaid to escape then yeah its kinda dumb, but that wasn't even the case. Git gud.
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MightySheep
- Posts: 2529
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Re: Please stop trail porting during combat
I think it adds an interesting dynamic to the game, it's slower than the ridiculous hearthfire port timer and you can follow, so I don't really see the problem.I thought it was because they were too paranoid/afraid to follow on the trail.overtyped wrote:It really annoys me when my friends down at dis have to lose out on several kills, because of signporting in combat. Please fix.
Example A: viewtopic.php?f=43&p=579039#p579039
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Archiplex
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Re: Please stop trail porting during combat
Seems fine to me since you can follow down the port- unlike hearthfires.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Garfy
- Posts: 310
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Re: Please stop trail porting during combat
For people saying it's fine. It is not. If someone manages to port away with a sign post, they can immediately end combat and hearth home to safety since they're both so far away combat will break and hearthing is much faster than using a sign post.
If you're going to allow signpost usage in combat, you may as well just allow hearthing in combat but make it take 2 seconds longer. Because they're the same thing.
If you're going to allow signpost usage in combat, you may as well just allow hearthing in combat but make it take 2 seconds longer. Because they're the same thing.
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Archiplex
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Re: Please stop trail porting during combat
Garfy wrote:For people saying it's fine. It is not. If someone manages to port away with a sign post, they can immediately end combat and hearth home to safety since they're both so far away combat will break and hearthing is much faster than using a sign post.
If you're going to allow signpost usage in combat, you may as well just allow hearthing in combat but make it take 2 seconds longer. Because they're the same thing.
Combat doesn't break from distance immediately, there's enough time to port with them as well
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Gabula
- Posts: 172
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Re: Please stop trail porting during combat
The only problem would be if one guy had waylaid and the others didn't. That's why i want there to be "permanent waylaid" (You can port from any trail post any time) but that's probably a subject for another thread.
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cattboy
- Posts: 55
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Re: Please stop trail porting during combat
+1 remove travel option if in combat.
Some reasons:
If you follow the fleer, you are subject to waiting for the game to render after porting, leavingyou open to death before you load in.
Not to mention the ~5 seconds it takes to use the sign post, the person using it first has a significant advantage of escapin... since only one person can use the travel option at a time. aalso givingthem time to drop combat and hearth or run in any direction before the pursuer can follow and ttrack
Some reasons:
If you follow the fleer, you are subject to waiting for the game to render after porting, leavingyou open to death before you load in.
Not to mention the ~5 seconds it takes to use the sign post, the person using it first has a significant advantage of escapin... since only one person can use the travel option at a time. aalso givingthem time to drop combat and hearth or run in any direction before the pursuer can follow and ttrack
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jordancoles
- Posts: 14168
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- Location: British Columbia, Canada
Re: Please stop trail porting during combat
Lol cry more.
Follow them if you care that much
Follow them if you care that much
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
