Game Development: Combat System

Announcements about major changes in Haven & Hearth.
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Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Game Development: Combat System

Post by Peter »

I'd like to see fleeing implemented. Something like, if you are in combat with the odds really against you, you get a speed boost when you run. Of course, it could be made smart enough so that a pro can't "flee" into combat really quickly.
Surprise.
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Wolfang
Posts: 1255
Joined: Sat Feb 06, 2010 2:26 pm

Re: Game Development: Combat System

Post by Wolfang »

@Jord & Lothar, couldnt you reset the servers now?
Pleaseeeeeeee
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.
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calodine
Posts: 91
Joined: Wed Feb 03, 2010 4:28 pm

Re: Game Development: Combat System

Post by calodine »

Or, don't.

The extra week means more time to get shit done. I'd prefer having more stuff from the get go instead of having it trickle in over the next month or so.
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Grog
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Game Development: Combat System

Post by Grog »

i like the two-week-deadline

so i will be not as noobie after the reset as i am now :)
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HoldYourFire
Posts: 22
Joined: Mon Sep 07, 2009 2:28 pm

Re: Game Development: Combat System

Post by HoldYourFire »

So when the grindfest begins again after the reset, should I just concentrate on unarmed combat (unless it gets changed)? It sounds like expending effort on weapons might be a bit of a waste of time.
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: Combat System

Post by Jackard »

niltrias wrote:Last point -- I wish this had been left on the test server a bit longer. When the test server came up, I logged on quite frequently, but the system seemed broken and I never saw someone else on, so I decided to wait for test-server update announcements, which never came. The few times I got someone to agree to try to log onto the new server so we could have a sparring match, the test server was down. I believe I made a comment to that effect some time ago.
Yea... doesn't seem like the method got full support. Combat feels very raw and I doubt they can iron it out with less than two weeks left.
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NaoWhut
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Game Development: Combat System

Post by NaoWhut »

Will the new map be the same as
this one, or shall we be seeing an
island based map where your big
boats are possible?
ImageImage
User avatar
Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Game Development: Combat System

Post by Peter »

As far
as I
know, it
will be
virtually the
same as
the current
map, with
a few
tiny tweaks
to the
generator. I
am sure
that a
better generator
is definitely
in the
future, however.
Surprise.
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theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Game Development: Combat System

Post by theTrav »

please
loftar can
you add a big
ocean to the new
map manually if you
need to do it that way?
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: Combat System

Post by Jackard »

i
agree
and
if
you
can
spare
the
time
to
sculpt
some
fjords
that
would
be
awfully
nice.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”

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