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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: Combat System
I'd like to see fleeing implemented. Something like, if you are in combat with the odds really against you, you get a speed boost when you run. Of course, it could be made smart enough so that a pro can't "flee" into combat really quickly.
Surprise.
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Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: Game Development: Combat System
@Jord & Lothar, couldnt you reset the servers now?
Pleaseeeeeeee
Pleaseeeeeeee
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calodine
- Posts: 91
- Joined: Wed Feb 03, 2010 4:28 pm
Re: Game Development: Combat System
Or, don't.
The extra week means more time to get shit done. I'd prefer having more stuff from the get go instead of having it trickle in over the next month or so.
The extra week means more time to get shit done. I'd prefer having more stuff from the get go instead of having it trickle in over the next month or so.
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Game Development: Combat System
i like the two-week-deadline
so i will be not as noobie after the reset as i am now
so i will be not as noobie after the reset as i am now
Favourite thread: viewtopic.php?f=9&t=3388
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HoldYourFire
- Posts: 22
- Joined: Mon Sep 07, 2009 2:28 pm
Re: Game Development: Combat System
So when the grindfest begins again after the reset, should I just concentrate on unarmed combat (unless it gets changed)? It sounds like expending effort on weapons might be a bit of a waste of time.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Combat System
Yea... doesn't seem like the method got full support. Combat feels very raw and I doubt they can iron it out with less than two weeks left.niltrias wrote:Last point -- I wish this had been left on the test server a bit longer. When the test server came up, I logged on quite frequently, but the system seemed broken and I never saw someone else on, so I decided to wait for test-server update announcements, which never came. The few times I got someone to agree to try to log onto the new server so we could have a sparring match, the test server was down. I believe I made a comment to that effect some time ago.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Game Development: Combat System
Will the new map be the same as
this one, or shall we be seeing an
island based map where your big
boats are possible?
this one, or shall we be seeing an
island based map where your big
boats are possible?


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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: Combat System
As far
as I
know, it
will be
virtually the
same as
the current
map, with
a few
tiny tweaks
to the
generator. I
am sure
that a
better generator
is definitely
in the
future, however.
as I
know, it
will be
virtually the
same as
the current
map, with
a few
tiny tweaks
to the
generator. I
am sure
that a
better generator
is definitely
in the
future, however.
Surprise.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: Combat System
please
loftar can
you add a big
ocean to the new
map manually if you
need to do it that way?
loftar can
you add a big
ocean to the new
map manually if you
need to do it that way?
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Combat System
i
agree
and
if
you
can
spare
the
time
to
sculpt
some
fjords
that
would
be
awfully
nice.
agree
and
if
you
can
spare
the
time
to
sculpt
some
fjords
that
would
be
awfully
nice.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
