
This is getting ridiculous. I should make a ton of poultices to only get 3hpp back per poultice.. This times many.



Not all wounds but atleast deep cuts, as they are very very common and usually coem as small wounds so you need shitton of poultices.Leafstab wrote:Should be able to make a fairly exspensive first aid kit that treats all wounds you have but inflicts a pretty sever stat pen or a debuff to your char that lasts a while

Thats what I do. That picture is result of itSever wrote:just leave them for last

Maybe just take a day off, then.shubla wrote:Thats what I do. That picture is result of itSever wrote:just leave them for last
This could be nice idea. Each poultice would heal for x amount of dmg (depending on ql). When you click wound and treat it. % is added to the wear of poultice. For example 1 q10 poultice could heal for 10 hhp dmg. So it could heal one big one, or part of very big one, or multiple very small ones.Drevar wrote:Perhaps poultice should have charges or be a quantity of poultice so you can heal several smaller wounds or one larger one.

at least quality could have something to do with it then?shubla wrote:This could be nice idea. Each poultice would heal for x amount of dmg (depending on ql). When you click wound and treat it. % is added to the wear of poultice. For example 1 q10 poultice could heal for 10 hhp dmg. So it could heal one big one, or part of very big one, or multiple very small ones.Drevar wrote:Perhaps poultice should have charges or be a quantity of poultice so you can heal several smaller wounds or one larger one.