Tried with your pure client - it's the same.
I've uploaded 2 screenshots, maybe it'll help
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ekzarh
- Posts: 336
- Joined: Tue Dec 20, 2011 9:42 pm
Re: [v1.12.4] BDew's client and map stitcher - Updated 27/10
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ekzarh
- Posts: 336
- Joined: Tue Dec 20, 2011 9:42 pm
Re: [v1.12.4] BDew's client and map stitcher - Updated 27/10
I think I've found a hint.
Inside houses everything's fine.
Try to find a place with a large elevation change and try it there.
Probably the mountain part nearby which is much higher than my character location causes this
Inside houses everything's fine.
Try to find a place with a large elevation change and try it there.
Probably the mountain part nearby which is much higher than my character location causes this
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mentro
- Posts: 1
- Joined: Mon Oct 26, 2015 5:33 pm
Re: [v1.12.4] BDew's client and map stitcher - Updated 27/10
I am curious, do you accept any MR or not, but I created one with function that really helps me play hh on my laptop.
https://github.com/bdew-hnh/hafen-client/pull/1
P.S. hope my first MR would be the first accepted
https://github.com/bdew-hnh/hafen-client/pull/1
P.S. hope my first MR would be the first accepted
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bdew
- Posts: 179
- Joined: Mon Mar 22, 2010 3:27 pm
Re: [v1.12.4] BDew's client and map stitcher - Updated 27/10
Merged. Although most people (at least in the git-using world) refer to them as "PR" (Pull Request)mentro wrote:I am curious, do you accept any MR or not, but I created one with function that really helps me play hh on my laptop.
https://github.com/bdew-hnh/hafen-client/pull/1
P.S. hope my first MR would be the first accepted
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For those with top-down camera issues - can you please try this version: https://www.dropbox.com/s/l8ield8s6jlsv ... n.jar?dl=0
Just copy it over the jar file in the latest client.
I think i know what's going on with the camera and it's related to (absolute) terrain height. I don't have any big mountains around here to test but it think this should solve your problem.
Also if anyone not having problems can test this version to see if it breaks anything that would be awesome
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Drevar
- Posts: 201
- Joined: Mon Aug 16, 2010 9:38 pm
Re: [v1.12.4] BDew's client and map stitcher - Updated 27/10
With both the camera experimental and 1.12.4 there is an issue where if you are in top down camera and enter or exit a cellar, the house/cellar does not render . You can force it to update by pressing Home, however. Exiting the house into the world renders correctly. Entering a house from the outside renders the house correctly. Only when going between interiors does it black out.
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bdew
- Posts: 179
- Joined: Mon Mar 22, 2010 3:27 pm
Re: [v1.12.4] BDew's client and map stitcher - Updated 27/10
Will be fixed in next version, what happens is that going between floors and into the basement just teleports you around a small section of the map while the camera stays on the old location (and sees nothing).Drevar wrote:With both the camera experimental and 1.12.4 there is an issue where if you are in top down camera and enter or exit a cellar, the house/cellar does not render . You can force it to update by pressing Home, however. Exiting the house into the world renders correctly. Entering a house from the outside renders the house correctly. Only when going between interiors does it black out.
Still waiting for feedback on whether that build fixed the terrain-height-related issue for people that were having it.
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Drevar
- Posts: 201
- Joined: Mon Aug 16, 2010 9:38 pm
Re: [v1.12.4] BDew's client and map stitcher - Updated 27/10
Would it be possible to add up the Table feast bonuses and display them on that empty field on the Table window? At least the totals of the displayed bonuses, no clue how they are actually applied server side...
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bdew
- Posts: 179
- Joined: Mon Mar 22, 2010 3:27 pm
Re: [v1.12.4] BDew's client and map stitcher - Updated 27/10
I could probably add that, but no idea how they are calculated either (additive? multiplicative?) so i'd need to do some experimenting first (unless someone already done itDrevar wrote:Would it be possible to add up the Table feast bonuses and display them on that empty field on the Table window? At least the totals of the displayed bonuses, no clue how they are actually applied server side...
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bdew
- Posts: 179
- Joined: Mon Mar 22, 2010 3:27 pm
Re: [v1.13] BDew's client and map stitcher - Updated 03/11
New version - v1.13
- Added hotkey to force tile centering of clicks (CTRL+Z)
- Added option to disable flower menu animations
- Added option to disable tile transitions (based on k-t)
- Added follow mode to top-down camera (CTRL+Home to toggle)
- Fixed issues with top-down camera rendering
- Fixed incorrect lighting
- Fixed quality display
- Added -c option - forces hardware cursor on (from romovs client, PR by mementor)
- Merged changes from official client
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Fenume
- Posts: 27
- Joined: Wed Oct 14, 2015 3:01 pm
Re: [v1.13] BDew's client and map stitcher - Updated 03/11
Small bug with buttons http://i.imgur.com/wdvjMgx.png