[v2.0.1] BDew's client and map stitcher - Updated 19/01

Forum for alternative clients, mods & discussions on the same.
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ekzarh
Posts: 336
Joined: Tue Dec 20, 2011 9:42 pm

Re: [v1.12.4] BDew's client and map stitcher - Updated 27/10

Post by ekzarh »

Tried with your pure client - it's the same.
I've uploaded 2 screenshots, maybe it'll help
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ekzarh
Posts: 336
Joined: Tue Dec 20, 2011 9:42 pm

Re: [v1.12.4] BDew's client and map stitcher - Updated 27/10

Post by ekzarh »

I think I've found a hint.
Inside houses everything's fine.
Try to find a place with a large elevation change and try it there.

Probably the mountain part nearby which is much higher than my character location causes this
mentro
Posts: 1
Joined: Mon Oct 26, 2015 5:33 pm

Re: [v1.12.4] BDew's client and map stitcher - Updated 27/10

Post by mentro »

I am curious, do you accept any MR or not, but I created one with function that really helps me play hh on my laptop.

https://github.com/bdew-hnh/hafen-client/pull/1

P.S. hope my first MR would be the first accepted :)
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bdew
Posts: 179
Joined: Mon Mar 22, 2010 3:27 pm

Re: [v1.12.4] BDew's client and map stitcher - Updated 27/10

Post by bdew »

mentro wrote:I am curious, do you accept any MR or not, but I created one with function that really helps me play hh on my laptop.

https://github.com/bdew-hnh/hafen-client/pull/1

P.S. hope my first MR would be the first accepted :)
Merged. Although most people (at least in the git-using world) refer to them as "PR" (Pull Request) :P

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For those with top-down camera issues - can you please try this version: https://www.dropbox.com/s/l8ield8s6jlsv ... n.jar?dl=0

Just copy it over the jar file in the latest client.

I think i know what's going on with the camera and it's related to (absolute) terrain height. I don't have any big mountains around here to test but it think this should solve your problem.

Also if anyone not having problems can test this version to see if it breaks anything that would be awesome :P
Drevar
Posts: 201
Joined: Mon Aug 16, 2010 9:38 pm

Re: [v1.12.4] BDew's client and map stitcher - Updated 27/10

Post by Drevar »

With both the camera experimental and 1.12.4 there is an issue where if you are in top down camera and enter or exit a cellar, the house/cellar does not render . You can force it to update by pressing Home, however. Exiting the house into the world renders correctly. Entering a house from the outside renders the house correctly. Only when going between interiors does it black out.
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bdew
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Re: [v1.12.4] BDew's client and map stitcher - Updated 27/10

Post by bdew »

Drevar wrote:With both the camera experimental and 1.12.4 there is an issue where if you are in top down camera and enter or exit a cellar, the house/cellar does not render . You can force it to update by pressing Home, however. Exiting the house into the world renders correctly. Entering a house from the outside renders the house correctly. Only when going between interiors does it black out.
Will be fixed in next version, what happens is that going between floors and into the basement just teleports you around a small section of the map while the camera stays on the old location (and sees nothing).

Still waiting for feedback on whether that build fixed the terrain-height-related issue for people that were having it.
Drevar
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Joined: Mon Aug 16, 2010 9:38 pm

Re: [v1.12.4] BDew's client and map stitcher - Updated 27/10

Post by Drevar »

Would it be possible to add up the Table feast bonuses and display them on that empty field on the Table window? At least the totals of the displayed bonuses, no clue how they are actually applied server side...
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bdew
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Joined: Mon Mar 22, 2010 3:27 pm

Re: [v1.12.4] BDew's client and map stitcher - Updated 27/10

Post by bdew »

Drevar wrote:Would it be possible to add up the Table feast bonuses and display them on that empty field on the Table window? At least the totals of the displayed bonuses, no clue how they are actually applied server side...
I could probably add that, but no idea how they are calculated either (additive? multiplicative?) so i'd need to do some experimenting first (unless someone already done it :P)
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bdew
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Re: [v1.13] BDew's client and map stitcher - Updated 03/11

Post by bdew »

New version - v1.13
  • Added hotkey to force tile centering of clicks (CTRL+Z)
  • Added option to disable flower menu animations
  • Added option to disable tile transitions (based on k-t)
  • Added follow mode to top-down camera (CTRL+Home to toggle)
  • Fixed issues with top-down camera rendering
  • Fixed incorrect lighting
  • Fixed quality display
  • Added -c option - forces hardware cursor on (from romovs client, PR by mementor)
  • Merged changes from official client
Download: https://github.com/bdew-hnh/hafen-clien ... h-1.13.zip
Fenume
Posts: 27
Joined: Wed Oct 14, 2015 3:01 pm

Re: [v1.13] BDew's client and map stitcher - Updated 03/11

Post by Fenume »

Small bug with buttons http://i.imgur.com/wdvjMgx.png

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