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ekzarh
- Posts: 336
- Joined: Tue Dec 20, 2011 9:42 pm
Re: Server Status Thread
Is it just me or server is lagging heavily? I get like 3-5 sec freezes every minute or so
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Server Status Thread
ekzarh wrote:Is it just me or server is lagging heavily? I get like 3-5 sec freezes every minute or so
loftar wrote:There is some kind of weird lag, but it doesn't seem to be server-side. I'm not sure yet what's up with it. I've seen this kind of behavior previously, but it usually goes away too quick for me to track it down.
I'm currently trying to find the cause, but I can't say I have any terribly good clues yet.
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ekzarh
- Posts: 336
- Joined: Tue Dec 20, 2011 9:42 pm
Re: Server Status Thread
its 20 min already, not that too qiuck
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Biddas
- Posts: 317
- Joined: Mon Oct 20, 2014 2:57 pm
Re: Server Status Thread
yeah ,it's really lagging ,can't play ....
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Server Status Thread
ekzarh wrote:its 20 min already, not that too qiuck
it may have been for 20 mins for players, but what loftar said as "quick" is not about how long you have been experiencing the lag as the result. the thing appears to happen intermittently and dont expect me to explain what it actually means! (its about tech stuff, so just understand that loftar is currently working on it.)
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loftar
- Posts: 9092
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Server Status Thread
It seems that some peoples' clients are spamming the server with map requests, and that it is the sheer amount of inbound traffic that is causing the lag. I'm currently investigating the default client to see if it could do something like this, but I can't currently find anything. I suspect custom clients do something weird, but if anyone finds anything, please tell me.
In particular, these clients keep spamming a request for the same map-grid constantly, which as far as I can tell, the default client properly rate-limits.
In particular, these clients keep spamming a request for the same map-grid constantly, which as far as I can tell, the default client properly rate-limits.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Server Status Thread
Maybe you should do a rollback.
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loftar
- Posts: 9092
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Server Status Thread
Kaios wrote:Maybe you should do a rollback.
Yes, let's derail every thread with this.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Server Status Thread
#vigimod

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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walter
- Posts: 12
- Joined: Wed Dec 28, 2011 10:40 pm
Re: Server Status Thread
loftar wrote:It seems that some peoples' clients are spamming the server with map requests, and that it is the sheer amount of inbound traffic that is causing the lag. I'm currently investigating the default client to see if it could do something like this, but I can't currently find anything. I suspect custom clients do something weird, but if anyone finds anything, please tell me.
In particular, these clients keep spamming a request for the same map-grid constantly, which as far as I can tell, the default client properly rate-limits.
Enders changelog from today:
* use precise view range display (ported from k-t client, based on XCom's research)
Mebbe?