Server Status Thread

General discussion and socializing.
User avatar
ekzarh
Posts: 336
Joined: Tue Dec 20, 2011 9:42 pm

Re: Server Status Thread

Post by ekzarh »

Is it just me or server is lagging heavily? I get like 3-5 sec freezes every minute or so
User avatar
Tonkyhonk
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Server Status Thread

Post by Tonkyhonk »

ekzarh wrote:Is it just me or server is lagging heavily? I get like 3-5 sec freezes every minute or so


loftar wrote:There is some kind of weird lag, but it doesn't seem to be server-side. I'm not sure yet what's up with it. I've seen this kind of behavior previously, but it usually goes away too quick for me to track it down.

I'm currently trying to find the cause, but I can't say I have any terribly good clues yet.
User avatar
ekzarh
Posts: 336
Joined: Tue Dec 20, 2011 9:42 pm

Re: Server Status Thread

Post by ekzarh »

its 20 min already, not that too qiuck
Biddas
Posts: 317
Joined: Mon Oct 20, 2014 2:57 pm

Re: Server Status Thread

Post by Biddas »

yeah ,it's really lagging ,can't play ....
User avatar
Tonkyhonk
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Server Status Thread

Post by Tonkyhonk »

ekzarh wrote:its 20 min already, not that too qiuck

it may have been for 20 mins for players, but what loftar said as "quick" is not about how long you have been experiencing the lag as the result. the thing appears to happen intermittently and dont expect me to explain what it actually means! (its about tech stuff, so just understand that loftar is currently working on it.)
User avatar
loftar
Posts: 9092
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Server Status Thread

Post by loftar »

It seems that some peoples' clients are spamming the server with map requests, and that it is the sheer amount of inbound traffic that is causing the lag. I'm currently investigating the default client to see if it could do something like this, but I can't currently find anything. I suspect custom clients do something weird, but if anyone finds anything, please tell me.

In particular, these clients keep spamming a request for the same map-grid constantly, which as far as I can tell, the default client properly rate-limits.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Server Status Thread

Post by Kaios »

Maybe you should do a rollback.
User avatar
loftar
Posts: 9092
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Server Status Thread

Post by loftar »

Kaios wrote:Maybe you should do a rollback.

Yes, let's derail every thread with this.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Vigilance
Posts: 3561
Joined: Fri May 21, 2010 9:30 pm
Location: fog of irrelevancy

Re: Server Status Thread

Post by Vigilance »

#vigimod
Image
"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
walter
Posts: 12
Joined: Wed Dec 28, 2011 10:40 pm

Re: Server Status Thread

Post by walter »

loftar wrote:It seems that some peoples' clients are spamming the server with map requests, and that it is the sheer amount of inbound traffic that is causing the lag. I'm currently investigating the default client to see if it could do something like this, but I can't currently find anything. I suspect custom clients do something weird, but if anyone finds anything, please tell me.

In particular, these clients keep spamming a request for the same map-grid constantly, which as far as I can tell, the default client properly rate-limits.


Enders changelog from today:

* use precise view range display (ported from k-t client, based on XCom's research)

Mebbe?

Return to “The Inn of Brodgar”