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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
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Ejnekor
- Posts: 133
- Joined: Thu Mar 11, 2010 4:41 pm
Re: Game Development: Le Petit Fix
I have one table with negative satiation modifier.
-835%
The rest are positive (and not so huge) numbers. Something went bad?
Edit: actually one (not fully equipped) table shows 1203%. Something strange in here, I think.
-835%
The rest are positive (and not so huge) numbers. Something went bad?
Edit: actually one (not fully equipped) table shows 1203%. Something strange in here, I think.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Le Petit Fix
You get a different percentage while standing and viewing the table than when sitting on a chair which leads me to believe it takes the chair quality in to account, which is how it originally was if I recall correctly. Probably the table as well.
As for the crazy percentage I can't explain that one.
As for the crazy percentage I can't explain that one.
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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: Le Petit Fix
ya my values are negative
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Le Petit Fix
What symbel items do u have that makes it go negative? Mine are positive.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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loftar
- Posts: 9096
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Re: Game Development: Le Petit Fix
What item causes that?Ejnekor wrote:I have one table with negative satiation modifier.
-835%
The rest are positive (and not so huge) numbers. Something went bad? :)
Edit: actually one (not fully equipped) table shows 1203%. Something strange in here, I think.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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lachlaan
- Posts: 488
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Re: Game Development: Le Petit Fix
Was the debate about who gets to shout at Xsolla support next?
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loftar
- Posts: 9096
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Re: Game Development: Le Petit Fix
What fun is it if we can't one day suddenly spring a huge patch that completely changes the game on you?Oddity wrote:Any thoughts you can share with us?
We have gotten them to respond again, though. I think (hope) we should almost be there now.lachlaan wrote:Was the debate about who gets to shout at Xsolla support next?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ejnekor
- Posts: 133
- Joined: Thu Mar 11, 2010 4:41 pm
Re: Game Development: Le Petit Fix
Looks like its not specific item, but multipliers.. Tried different combinations. When I add them together it starts grow to ridiculous amount before going negative. Looks like bug only happens when you look at the table while not seated. Here is my setup:loftar wrote: What item causes that?

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bmjclark
- Posts: 4053
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- Location: Ontario, Canada
Re: Game Development: Le Petit Fix
loftar wrote:What fun is it if we can't one day suddenly spring a huge patch that completely changes the game on you?Oddity wrote:Any thoughts you can share with us?
You mean like this one? viewtopic.php?f=39&t=44956
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.