Game Development: Le Petit Fix

Announcements about major changes in Haven & Hearth.
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CSPAN
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Joined: Mon Apr 04, 2011 12:10 am

Re: Game Development: Le Petit Fix

Post by CSPAN »

wow
LS of Twin Lakes BIG TRUCKS
Ejnekor
Posts: 133
Joined: Thu Mar 11, 2010 4:41 pm

Re: Game Development: Le Petit Fix

Post by Ejnekor »

I have one table with negative satiation modifier.
-835%

The rest are positive (and not so huge) numbers. Something went bad? :)

Edit: actually one (not fully equipped) table shows 1203%. Something strange in here, I think.
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Kaios
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Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Le Petit Fix

Post by Kaios »

You get a different percentage while standing and viewing the table than when sitting on a chair which leads me to believe it takes the chair quality in to account, which is how it originally was if I recall correctly. Probably the table as well.

As for the crazy percentage I can't explain that one.
stickman
Posts: 660
Joined: Sat Nov 21, 2009 12:40 am

Re: Game Development: Le Petit Fix

Post by stickman »

ya my values are negative
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bmjclark
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Location: Ontario, Canada

Re: Game Development: Le Petit Fix

Post by bmjclark »

What symbel items do u have that makes it go negative? Mine are positive.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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loftar
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Re: Game Development: Le Petit Fix

Post by loftar »

Ejnekor wrote:I have one table with negative satiation modifier.
-835%

The rest are positive (and not so huge) numbers. Something went bad? :)

Edit: actually one (not fully equipped) table shows 1203%. Something strange in here, I think.
What item causes that?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
lachlaan
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Joined: Sat Apr 06, 2013 9:32 pm

Re: Game Development: Le Petit Fix

Post by lachlaan »

Was the debate about who gets to shout at Xsolla support next?
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loftar
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Re: Game Development: Le Petit Fix

Post by loftar »

Oddity wrote:Any thoughts you can share with us?
What fun is it if we can't one day suddenly spring a huge patch that completely changes the game on you? ¦]
lachlaan wrote:Was the debate about who gets to shout at Xsolla support next?
We have gotten them to respond again, though. I think (hope) we should almost be there now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Ejnekor
Posts: 133
Joined: Thu Mar 11, 2010 4:41 pm

Re: Game Development: Le Petit Fix

Post by Ejnekor »

loftar wrote: What item causes that?
Looks like its not specific item, but multipliers.. Tried different combinations. When I add them together it starts grow to ridiculous amount before going negative. Looks like bug only happens when you look at the table while not seated. Here is my setup:

Image
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bmjclark
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Location: Ontario, Canada

Re: Game Development: Le Petit Fix

Post by bmjclark »

loftar wrote:
Oddity wrote:Any thoughts you can share with us?
What fun is it if we can't one day suddenly spring a huge patch that completely changes the game on you? ¦]

You mean like this one? viewtopic.php?f=39&t=44956 ¦]
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.

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