Animation Strangeness Megathread

The worst monsters in the Hearthlands warp the fabric of space and time...
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jorb
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Re: Animation Strangeness Megathread

Post by jorb »

MattSrsen wrote:If you press craft/craftall while you're already crafting a sausage it will cancel the meatgrinder animation and get the normal crafting animation, even though youre using the meat grinder
Aware.
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Granger
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Re: Animation Strangeness Megathread

Post by Granger »

jorb wrote:
MattSrsen wrote:If you press craft/craftall while you're already crafting a sausage it will cancel the meatgrinder animation and get the normal crafting animation, even though youre using the meat grinder
Aware.
Speaking of meatgrinders, the animation of the sausage coming out should be consistent with the hourglass (rest can stay at the speed it is).

Similar: when sawing boards, chopping blocks, mining etc. it would be nice if the animation could be synchronised with the items created. So when chopping blocks the toon would chop once per block created (faster ingame animation). When cooking one turn of the spoon could create an item, for fast recipts the toon would stir fast while for slow ones it would look like molasses in the cauldron (or the filled boat animation).

This would imho increase suspension of disbelief.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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AAlex
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Re: Animation Strangeness Megathread

Post by AAlex »

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Really strange animation with the piglets, all the pigs have the same animation but the piglets clip through the floor massively.
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jorb
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Re: Animation Strangeness Megathread

Post by jorb »

AAlex wrote:Really strange animation with the piglets, all the pigs have the same animation but the piglets clip through the floor massively.
Probably due to their rescaling. Which animations? Walking et al?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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AAlex
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Re: Animation Strangeness Megathread

Post by AAlex »

jorb wrote:Probably due to their rescaling. Which animations? Walking et al?
Idol animation. When they stand still, they kind of, bounce? and when they go down they go through the floor, only the piglets mind you.
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Asgaroth22
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Re: Animation Strangeness Megathread

Post by Asgaroth22 »

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Tacheron
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Re: Animation Strangeness Megathread

Post by Tacheron »

Using a cauldron from a horse puts you directly on the cauldron to cook - works as intended. Clicking to stop using the cauldron "puts" you back on the horse like this: http://puu.sh/nCZpq/05ea7fc580.jpg

Moving around makes the horse constantly clip on you for micropauses.
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smileyguy4you
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Re: Animation Strangeness Megathread

Post by smileyguy4you »

praying to the meat god :twisted:

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infectedking
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Graphics bug plz fix

Post by infectedking »

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Plz fix, when lifting something above head and destroying, lynx cape is flying off in it's own damn direction being like "fuck this shit". jorb plz fix.
Last edited by MagicManICT on Mon Mar 14, 2016 3:46 am, edited 1 time in total.
Reason: merged with the "Animation Strangeness" thread
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gad432
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Re: Animation Strangeness Megathread

Post by gad432 »

http://take.ms/T6JuB
a dead body in the corner and look suspiciously to me.
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