Aware.MattSrsen wrote:If you press craft/craftall while you're already crafting a sausage it will cancel the meatgrinder animation and get the normal crafting animation, even though youre using the meat grinder
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jorb
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- Location: Here, there and everywhere.
Re: Animation Strangeness Megathread
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
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Re: Animation Strangeness Megathread
Speaking of meatgrinders, the animation of the sausage coming out should be consistent with the hourglass (rest can stay at the speed it is).jorb wrote:Aware.MattSrsen wrote:If you press craft/craftall while you're already crafting a sausage it will cancel the meatgrinder animation and get the normal crafting animation, even though youre using the meat grinder
Similar: when sawing boards, chopping blocks, mining etc. it would be nice if the animation could be synchronised with the items created. So when chopping blocks the toon would chop once per block created (faster ingame animation). When cooking one turn of the spoon could create an item, for fast recipts the toon would stir fast while for slow ones it would look like molasses in the cauldron (or the filled boat animation).
This would imho increase suspension of disbelief.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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AAlex
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Re: Animation Strangeness Megathread

Really strange animation with the piglets, all the pigs have the same animation but the piglets clip through the floor massively.
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jorb
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Re: Animation Strangeness Megathread
Probably due to their rescaling. Which animations? Walking et al?AAlex wrote:Really strange animation with the piglets, all the pigs have the same animation but the piglets clip through the floor massively.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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AAlex
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Re: Animation Strangeness Megathread
Idol animation. When they stand still, they kind of, bounce? and when they go down they go through the floor, only the piglets mind you.jorb wrote:Probably due to their rescaling. Which animations? Walking et al?
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Asgaroth22
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Re: Animation Strangeness Megathread

While cooking Steak&Tubers using an opened chest.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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Tacheron
- Posts: 837
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Re: Animation Strangeness Megathread
Using a cauldron from a horse puts you directly on the cauldron to cook - works as intended. Clicking to stop using the cauldron "puts" you back on the horse like this: http://puu.sh/nCZpq/05ea7fc580.jpg
Moving around makes the horse constantly clip on you for micropauses.
Moving around makes the horse constantly clip on you for micropauses.
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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smileyguy4you
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Re: Animation Strangeness Megathread
praying to the meat god


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infectedking
- Posts: 1472
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Graphics bug plz fix



Plz fix, when lifting something above head and destroying, lynx cape is flying off in it's own damn direction being like "fuck this shit". jorb plz fix.
Last edited by MagicManICT on Mon Mar 14, 2016 3:46 am, edited 1 time in total.
Reason: merged with the "Animation Strangeness" thread
Reason: merged with the "Animation Strangeness" thread
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
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W8: Peaceful Farmer of F&I
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gad432
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