What if you try to walk through a open gate with criminal acts on?
can you then commits acts of crime? or would you have to ram/bash the wall to be able to pass through without passing through a gate?
Lots of questions for pvp..
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Raffeh
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Re: Game Development: Castles in the Sand
TRAITORS WILL BE SHOT.
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jorb
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Re: Game Development: Castles in the Sand
Your criminal acts setting does not matter. You are, quite simply, unable to commit crimes on the claim while you are visiting.Raffeh wrote:What if you try to walk through a open gate with criminal acts on?
can you then commits acts of crime? or would you have to ram/bash the wall to be able to pass through without passing through a gate?
Lots of questions for pvp..
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ChildhoodObesity
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Re: Game Development: Castles in the Sand
that claim thing is very dumb, v disappointed jorb
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Itanu
- Posts: 182
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Re: Game Development: Castles in the Sand
>patch is called castles in the sand
>did not implement sand castles
I quit.
>did not implement sand castles
I quit.
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jorb
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Re: Game Development: Castles in the Sand
Why is it? It doesn't make raiders much worse off than they were.ChildhoodObesity wrote:that claim thing is very dumb, v disappointed jorb
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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RedKGB
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Re: Game Development: Castles in the Sand
"Whenever you pass through an open, claimed Gate -- on a claim which you are not a member/owner of -- you become a visitor of the claim in question, and can no longer commit crimes against said claim for the duration of your visit, i.e. until you leave it."
I need to ask, is this in response to our village getting leveled?
I need to ask, is this in response to our village getting leveled?
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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jorb
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Re: Game Development: Castles in the Sand
But we did, doe?Itanu wrote:>patch is called castles in the sand
>did not implement sand castles
I quit.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Astarisk
- Posts: 882
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Re: Game Development: Castles in the Sand
Yeah, I'm not a fan of jumping the gun on that claim changes. It pretty much just kills raiding entirely. I foresee so much wrong with it, it'd take me a bit just to type it out.
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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ChildhoodObesity
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Re: Game Development: Castles in the Sand
ppl deserve 2 be punished for forgetting 2 close their gates ok, is there even a point in closing them anymore?jorb wrote:Why is it? It doesn't make raiders much worse off than they were.ChildhoodObesity wrote:that claim thing is very dumb, v disappointed jorb
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Kelody
- Posts: 253
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Re: Game Development: Castles in the Sand
Does that mean stealing a master key is no longer a ticket to plunder?
If you don't like people visiting, you can always keep your gates closed.
If you don't like people visiting, you can always keep your gates closed.