Game Development: Castles in the Sand

Announcements about major changes in Haven & Hearth.
User avatar
Raffeh
Posts: 657
Joined: Sun Jul 17, 2011 12:16 pm

Re: Game Development: Castles in the Sand

Post by Raffeh »

What if you try to walk through a open gate with criminal acts on?

can you then commits acts of crime? or would you have to ram/bash the wall to be able to pass through without passing through a gate?

Lots of questions for pvp..
TRAITORS WILL BE SHOT.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Castles in the Sand

Post by jorb »

Raffeh wrote:What if you try to walk through a open gate with criminal acts on?

can you then commits acts of crime? or would you have to ram/bash the wall to be able to pass through without passing through a gate?

Lots of questions for pvp..
Your criminal acts setting does not matter. You are, quite simply, unable to commit crimes on the claim while you are visiting.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
ChildhoodObesity
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: Castles in the Sand

Post by ChildhoodObesity »

that claim thing is very dumb, v disappointed jorb
Itanu
Posts: 182
Joined: Sat Jun 08, 2013 10:17 pm

Re: Game Development: Castles in the Sand

Post by Itanu »

>patch is called castles in the sand
>did not implement sand castles
I quit.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Castles in the Sand

Post by jorb »

ChildhoodObesity wrote:that claim thing is very dumb, v disappointed jorb
Why is it? It doesn't make raiders much worse off than they were.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
RedKGB
Posts: 730
Joined: Thu Nov 24, 2011 7:54 am

Re: Game Development: Castles in the Sand

Post by RedKGB »

"Whenever you pass through an open, claimed Gate -- on a claim which you are not a member/owner of -- you become a visitor of the claim in question, and can no longer commit crimes against said claim for the duration of your visit, i.e. until you leave it."

I need to ask, is this in response to our village getting leveled?
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Castles in the Sand

Post by jorb »

Itanu wrote:>patch is called castles in the sand
>did not implement sand castles
I quit.
But we did, doe?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Astarisk
Posts: 882
Joined: Fri Aug 13, 2010 7:08 am

Re: Game Development: Castles in the Sand

Post by Astarisk »

Yeah, I'm not a fan of jumping the gun on that claim changes. It pretty much just kills raiding entirely. I foresee so much wrong with it, it'd take me a bit just to type it out.
IRC/IGN: Rawrz

Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
User avatar
ChildhoodObesity
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: Castles in the Sand

Post by ChildhoodObesity »

jorb wrote:
ChildhoodObesity wrote:that claim thing is very dumb, v disappointed jorb
Why is it? It doesn't make raiders much worse off than they were.
ppl deserve 2 be punished for forgetting 2 close their gates ok, is there even a point in closing them anymore?
Kelody
Posts: 253
Joined: Wed Feb 05, 2014 8:38 pm

Re: Game Development: Castles in the Sand

Post by Kelody »

Does that mean stealing a master key is no longer a ticket to plunder?

If you don't like people visiting, you can always keep your gates closed.

Return to “Announcements”