Game Development: Castles in the Sand

Announcements about major changes in Haven & Hearth.
CapnCliff
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Re: Game Development: Castles in the Sand

Post by CapnCliff »

catapults. also. I feel like this should only affect town claims. not private.
Last edited by CapnCliff on Thu Nov 12, 2015 2:41 am, edited 1 time in total.
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Lunarius_Haberdash
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Re: Game Development: Castles in the Sand

Post by Lunarius_Haberdash »

Based on this change: Bring on the trade tables, like NOW. :D Awesome changes Jorb, lets see what the corner cases look like.
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RedKGB
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Re: Game Development: Castles in the Sand

Post by RedKGB »

jorb wrote:R'lyeh? No, not at all. That seemed like a fair enough engagement. This is unrelated.
Ok, Thank you.

Now with this, should we be looking for different forms of seige engines coming to the game soon?
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ImMortal
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Re: Game Development: Castles in the Sand

Post by ImMortal »

To me the crucial need to keep the gates alway closed was kinda part of immersion into the game. It's cruel worl, we had to be careful to survive. On the other hand punishing people who are dumb enough to leave the gate open was also a mechanic which make this game unique.

Feel like we are approaching WoW now :(
venatorvenator
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Re: Game Development: Castles in the Sand

Post by venatorvenator »

Astarisk wrote:Yeah, I'm not a fan of jumping the gun on that claim changes. It pretty much just kills raiding entirely.
Can't you ram the walls as usual? I'm assuming it only works if you actually cross the gate.
Last edited by venatorvenator on Thu Nov 12, 2015 2:42 am, edited 1 time in total.
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higherark
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Re: Game Development: Castles in the Sand

Post by higherark »

Let me just build a wall and leave the gate open. Nobody can raid me or do anything unless they arbitrarily bash down the wall using a palibasher or sitting at a ram for 24 hours

.....What? I don't even
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Archiplex
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Re: Game Development: Castles in the Sand

Post by Archiplex »

venatorvenator wrote:
Astarisk wrote:Yeah, I'm not a fan of jumping the gun on that claim changes. It pretty much just kills raiding entirely.
Can you ram the walls as usual? I'm assuming it only works if you actually cross the gate.

Yes.

OP really ought to emphasize the fact that the only thing this changes is that stealing master keys doesn't mean a base is yours for the razing anymore.
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jorb
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Re: Game Development: Castles in the Sand

Post by jorb »

RedKGB wrote:Now with this, should we be looking for different forms of seige engines coming to the game soon?
It's certainly something we want to work with, yes.

I can add that it becomes a lot easier to think about that matter when it is decoupled entirely from the question of peaceful interactions.
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COOKINGPAPA
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Re: Game Development: Castles in the Sand

Post by COOKINGPAPA »

2000 stones :shock:
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ChildhoodObesity
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Re: Game Development: Castles in the Sand

Post by ChildhoodObesity »

jorb wrote:
Kelody wrote:Does that mean stealing a master key is no longer a ticket to plunder?
Indeed. Another change that seems positive.
its not a positive change this is v dumb jorb y wud u do this!!!!!!11

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