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CapnCliff
- Posts: 53
- Joined: Mon Apr 22, 2013 1:55 am
Re: Game Development: Castles in the Sand
catapults. also. I feel like this should only affect town claims. not private.
Last edited by CapnCliff on Thu Nov 12, 2015 2:41 am, edited 1 time in total.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Castles in the Sand
Based on this change: Bring on the trade tables, like NOW.
Awesome changes Jorb, lets see what the corner cases look like.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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RedKGB
- Posts: 730
- Joined: Thu Nov 24, 2011 7:54 am
Re: Game Development: Castles in the Sand
Ok, Thank you.jorb wrote:R'lyeh? No, not at all. That seemed like a fair enough engagement. This is unrelated.
Now with this, should we be looking for different forms of seige engines coming to the game soon?
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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ImMortal
- Posts: 6
- Joined: Wed Dec 21, 2011 5:49 pm
Re: Game Development: Castles in the Sand
To me the crucial need to keep the gates alway closed was kinda part of immersion into the game. It's cruel worl, we had to be careful to survive. On the other hand punishing people who are dumb enough to leave the gate open was also a mechanic which make this game unique.
Feel like we are approaching WoW now
Feel like we are approaching WoW now
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Game Development: Castles in the Sand
Can't you ram the walls as usual? I'm assuming it only works if you actually cross the gate.Astarisk wrote:Yeah, I'm not a fan of jumping the gun on that claim changes. It pretty much just kills raiding entirely.
Last edited by venatorvenator on Thu Nov 12, 2015 2:42 am, edited 1 time in total.
Xcom wrote:Most good things last only a short time
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higherark
- Posts: 80
- Joined: Sat Apr 28, 2012 8:54 pm
Re: Game Development: Castles in the Sand
Let me just build a wall and leave the gate open. Nobody can raid me or do anything unless they arbitrarily bash down the wall using a palibasher or sitting at a ram for 24 hours
.....What? I don't even
.....What? I don't even
Ingame: Kingtrin
W3-7 Hermit Supreme
W8 Seargent Derp: The Un-kinned Kinslayer, New Brodgar
W9 Lieutenant Sprucecap: Militia Commander, New Brodgar
W15 Satellite Hermit: Whatever Bay
W16 City Slicker: Whatever Bay
W3-7 Hermit Supreme
W8 Seargent Derp: The Un-kinned Kinslayer, New Brodgar
W9 Lieutenant Sprucecap: Militia Commander, New Brodgar
W15 Satellite Hermit: Whatever Bay
W16 City Slicker: Whatever Bay
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Castles in the Sand
venatorvenator wrote:Can you ram the walls as usual? I'm assuming it only works if you actually cross the gate.Astarisk wrote:Yeah, I'm not a fan of jumping the gun on that claim changes. It pretty much just kills raiding entirely.
Yes.
OP really ought to emphasize the fact that the only thing this changes is that stealing master keys doesn't mean a base is yours for the razing anymore.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Castles in the Sand
It's certainly something we want to work with, yes.RedKGB wrote:Now with this, should we be looking for different forms of seige engines coming to the game soon?
I can add that it becomes a lot easier to think about that matter when it is decoupled entirely from the question of peaceful interactions.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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COOKINGPAPA
- Posts: 10
- Joined: Thu Jul 07, 2011 9:47 am
Re: Game Development: Castles in the Sand
2000 stones 
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Castles in the Sand
its not a positive change this is v dumb jorb y wud u do this!!!!!!11jorb wrote:Indeed. Another change that seems positive.Kelody wrote:Does that mean stealing a master key is no longer a ticket to plunder?
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)