Yes, I suppose this makes that a higher priority.ramones wrote:Barter stands back, preety please?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Castles in the Sand
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Castles in the Sand
So sand castle has a 3-4+ day study time right? And still gives the same LP as in legacy when it was an 18 hour study time. I have to ask why you'd nerf what was already a pretty terrible curio in legacy 
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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uncleseano
- Posts: 560
- Joined: Thu Apr 22, 2010 7:23 pm
Re: Game Development: Castles in the Sand
Awh..I just built my cellar
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Castles in the Sand
The intention was just to add some long-range curios, and this seemed like a good candidate. Will look at it.bmjclark wrote:So sand castle has a 3-4+ day study time right? And still gives the same LP as in legacy when it was an 18 hour study time. I have to ask why you'd nerf what was already a pretty terrible curio in legacy
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Castles in the Sand
Is the sand castle still 2x2? Because no one is going to use it as a long-range curio even if it was buffed if that's the casejorb wrote:The intention was just to add some long-range curios, and this seemed like a good candidate. Will look at it.bmjclark wrote:So sand castle has a 3-4+ day study time right? And still gives the same LP as in legacy when it was an 18 hour study time. I have to ask why you'd nerf what was already a pretty terrible curio in legacy
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Castles in the Sand
Depends on how much I buff it, doesn't it?jordancoles wrote:Is the sand castle still 2x2? Because no one is going to use it as a long-range curio even if it was buffed if that's the case
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: Castles in the Sand
It does, but be careful buffing it. Because you're basically buffing 4 curios at once.jorb wrote:Depends on how much I buff it, doesn't it?jordancoles wrote:Is the sand castle still 2x2? Because no one is going to use it as a long-range curio even if it was buffed if that's the case
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Castles in the Sand
Long range curios are mostly pointless as long as auto curios exist. I guess if you really can't be online they are something but really not competitive.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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molenga
- Posts: 360
- Joined: Wed Feb 25, 2015 7:00 pm
Re: Game Development: Castles in the Sand
Great patch! The claim changes will allow for commerce to start flowing in the hearthlands more freely. 
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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Game Development: Castles in the Sand
They are better than sitting around for days with an empty mentory because you're traveling and can't log in.Avu wrote:Long range curios are mostly pointless as long as auto curios exist. I guess if you really can't be online they are something but really not competitive.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"