LP imbalances and exploits to fix before map reset

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Drowner
Posts: 59
Joined: Sun Jan 24, 2010 12:45 pm

Re: LP imbalances and exploits to fix before map reset

Post by Drowner »

I agree that blocking aminals should be impossible, but i also think they should not run away. If they do run, it should be very slow since they are bleeding with holes in them.
(Retired due to SoS)Drowner - Former Chieftain of Brodgar Public Iron Mine
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Peter
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Joined: Thu Jun 04, 2009 3:36 am

Re: LP imbalances and exploits to fix before map reset

Post by Peter »

JustasJ wrote:I hate bunnies jumping over the cliffs and not dying afterwards too. Bunnies aren't cats, you know.
Taste the same.
Surprise.
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Talvara
Posts: 77
Joined: Sun Jun 07, 2009 8:15 pm
Location: The Netherlands

Re: LP imbalances and exploits to fix before map reset

Post by Talvara »

I think the running away part is the best. you have to take care and follow them, they DO stop eventually you know. just make sure you shoot the right one again else you'll have an angry still very healthy specimen on your hands (this statement does not take into account deer.)


The real problem right now is that bears give way to much LP for the effort it takes to kill them. I think hunting could be made more interesting and hunting in groups should give a good advantage in my opinion.
stickman
Posts: 660
Joined: Sat Nov 21, 2009 12:40 am

Re: LP imbalances and exploits to fix before map reset

Post by stickman »

Winterbrass wrote:A suggestion for both players and animals - HHP% of total HP is maximum speed.
I second this. If you have 1 HHP left you should be crawling everywhere. However im not sure how that would work with the way the walking speed system is setup
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Winterbrass
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Re: LP imbalances and exploits to fix before map reset

Post by Winterbrass »

stickman wrote:
Winterbrass wrote:A suggestion for both players and animals - HHP% of total HP is maximum speed.
I second this. If you have 1 HHP left you should be crawling everywhere. However im not sure how that would work with the way the walking speed system is setup
Actually, quite easily. If you have 50% HHP, your maximum speed is 50% of whatever speed you currently have set your character to walk. If you've set your character to run, your run speed is 50%. Walk, 50% walk speed. Crawl, 50% crawl speed. Sprint, 50% sprint speed.

This works well, whether you're hunting people or animals.
jorb wrote:Haven aims to be hardcore.
Jack
Posts: 70
Joined: Sat Oct 10, 2009 9:48 pm

Re: LP imbalances and exploits to fix before map reset

Post by Jack »

The problems that needs fixing: animals running away and packs of mobs gangbanging players.

After those are solved, then we can talk.
Pacho
Posts: 712
Joined: Wed Jun 10, 2009 2:21 am

Re: LP imbalances and exploits to fix before map reset

Post by Pacho »

Animals need to have stamina =|

An animal that has been wounded to a certain point should start bleeding, leaving a trail or just a puddle if it isn't running (doesn't even have to do damage, just for tracking purposes).

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