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Drowner
- Posts: 59
- Joined: Sun Jan 24, 2010 12:45 pm
Re: LP imbalances and exploits to fix before map reset
I agree that blocking aminals should be impossible, but i also think they should not run away. If they do run, it should be very slow since they are bleeding with holes in them.
(Retired due to SoS)Drowner - Former Chieftain of Brodgar Public Iron Mine
Big John
DrunkenBoxer
Big John
DrunkenBoxer
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: LP imbalances and exploits to fix before map reset
Taste the same.JustasJ wrote:I hate bunnies jumping over the cliffs and not dying afterwards too. Bunnies aren't cats, you know.
Surprise.
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Talvara
- Posts: 77
- Joined: Sun Jun 07, 2009 8:15 pm
- Location: The Netherlands
Re: LP imbalances and exploits to fix before map reset
I think the running away part is the best. you have to take care and follow them, they DO stop eventually you know. just make sure you shoot the right one again else you'll have an angry still very healthy specimen on your hands (this statement does not take into account deer.)
The real problem right now is that bears give way to much LP for the effort it takes to kill them. I think hunting could be made more interesting and hunting in groups should give a good advantage in my opinion.
The real problem right now is that bears give way to much LP for the effort it takes to kill them. I think hunting could be made more interesting and hunting in groups should give a good advantage in my opinion.
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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: LP imbalances and exploits to fix before map reset
I second this. If you have 1 HHP left you should be crawling everywhere. However im not sure how that would work with the way the walking speed system is setupWinterbrass wrote:A suggestion for both players and animals - HHP% of total HP is maximum speed.
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Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re: LP imbalances and exploits to fix before map reset
Actually, quite easily. If you have 50% HHP, your maximum speed is 50% of whatever speed you currently have set your character to walk. If you've set your character to run, your run speed is 50%. Walk, 50% walk speed. Crawl, 50% crawl speed. Sprint, 50% sprint speed.stickman wrote:I second this. If you have 1 HHP left you should be crawling everywhere. However im not sure how that would work with the way the walking speed system is setupWinterbrass wrote:A suggestion for both players and animals - HHP% of total HP is maximum speed.
This works well, whether you're hunting people or animals.
jorb wrote:Haven aims to be hardcore.
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Jack
- Posts: 70
- Joined: Sat Oct 10, 2009 9:48 pm
Re: LP imbalances and exploits to fix before map reset
The problems that needs fixing: animals running away and packs of mobs gangbanging players.
After those are solved, then we can talk.
After those are solved, then we can talk.
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: LP imbalances and exploits to fix before map reset
Animals need to have stamina =|
An animal that has been wounded to a certain point should start bleeding, leaving a trail or just a puddle if it isn't running (doesn't even have to do damage, just for tracking purposes).
An animal that has been wounded to a certain point should start bleeding, leaving a trail or just a puddle if it isn't running (doesn't even have to do damage, just for tracking purposes).